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wendyvonbraun

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Posts posted by wendyvonbraun


  1. Your vest needs to be weighed meaning you have to assign vertices in the 3D modeling program you are using, areas like neck, pelvis spine1,2,3 etc., it's a way the game understands to move certain parts of the vest model you made with the 3D character. If you made your model in Blender an easy way to do this is simply to go the vertex tab and create vertex groups (it's the same thing as weighing) But I believe Object Builder has a more detailed weighing tool which helps greatly.

    The problem is not in the config too if you are wondering why it is at your legs... It either is occurred because your PBO lacks a model.cfg, you havent set up object properties with "autocenter = 0" or lastly as stated above - havent assigned vertex groups (weighing).... Simple troubleshooting too... if your vest follows your movement but is still stuck on the ground or at your waist, you simply apply location, rotation and scale (if you are using blender).

    • Like 1

  2. 2 minutes ago, wsxcgy said:

    An idea I had is putting countrys' abbreviations in parenthesis before the item and maybe making the item icons the countrys' flags. Then things are recognizably grouped and coherent. Nonspecific stuff would probably retain original icons and names, like most of the G3 uniforms, the SPCs, and the tan and multicam Opscores. 

    I'm fond of that idea.

    • Like 2

  3. 1 minute ago, wsxcgy said:

    l've wanted something more done with the camo on those vests. I would probably just do M88 and Gorka unis. I'm very irked by the incoherent and random nature of sruff in the pack, I need a system of separating things yet also centralizing things. It feels so messy and unprofessional. Anyone have any suggestions? Should I just keep it how it is? For instance, with the Norwegian stuff, I feel it kind of stands out from the rest in that its got the Opscores to match, I feel the need to separate them from the random heap of other stuff and distinguish them, same with the would-be russian desert stuff. I don't know how to articulate my discontent.

    I think that would require creating faction classes and separating them individually.


  4. Perhaps you can make the RHS CDF digital camo pattern introduced with GREF? On both the Gorka and the M93...? I'd make it myself but when I play around with configs as soon as I start adding multiple classes it causes a ctd and I'm far too busy figuring out 3D modeling stuff to focus on that at the moment :P Seriously, I make a new pbo specifically for every new addon I make with only individual p3d's because I am that inept at it :P Hell actually, I can make the whole template myself and send it to you through gmail or whatever if that's something you'd be interested in, I'd be more than happy to help with your project. 


     


  5. 19 minutes ago, ActionIdiot said:

    I have noticed a trend over the past few years using RHS. I'll go to work, come up with a mission idea that gets me really pumped, load up arma and RHS, spend the next 5 hours dressing guys up in cool gear in the virtual arsenal, then go to bed and repeat. Just want to thank the RHS team for providing me with enough gubbins that i can effectively spend a night playing what i can only describe as heavily militarized barbie dolls. You guys do an amazing job, keep it up :rthumb:

    Yeah... I feel you... Many a night spent playing dress up... 

    • Like 4

  6. 9 hours ago, Casual_Boy97 said:

    Hey TeTeT!

    Our Unit uses your F/A-18 now for a long time.

     

    First of all thanks for all the work you have done so far, and will in the future!

     

    There are 2 questions I have.

     

     

     

    1.       Do you think about making the F/A-18 modular for the FIR AWS Mod?

     

    2.       What about changing the camera for the F- Varient, so the camera only moves if you are in the “camera-mode”. I find it very annoying when i´m just looking around and my head always turns back, because it´s following the camera position.

     

    Best regards,

     

     

     

    [sTs] Casual_Boy97

     

    If I'm not mistaken doesnt the DLC handle interchangeability between weapons/loadouts? So in theory they should be compatible once the configs are thrown together to allow Jets DLC armament window?


  7. 1 minute ago, Josh Jonson said:

    I tried running without CUP and moved USAF all the way up to the top just behind AFRF (1st mod on list). It seems to be fine now after a test...

     

    Only guess i have is it needs to be top priority or issues will occur? Or is CUP doing something to it?

     

    I don't really think anything is inherited from CUP so I don't see why it should matter much, it sounds like it may be priority issue like you said... But hey if it works now... :P


  8. Just now, Josh Jonson said:

     

    A couple of independent vehicle addons (mostly planes), CBA3, asr ai, CUP weapons, units and vehicles. Maybe its CUP causing the problem but im not sure 

    What mods do you run apart from RHS?

    I've got CUP, CBA3, and many many maaaaaany others... The other possibility is that your files became corrupted, which if you downloaded through steam you can validate your files.


  9. 5 minutes ago, veles-zv said:

    I think the white ERA bricks are  too white and new looking = boring... I would make it have shades of grey... look at how people who make scale models paint their projects.the point of weathering is to add character and too tell a story. here are some examples of scale model weathering adding layers on top of layers to get a realistic effect 

     

     

    Don't worry, I'm getting around to it, there are still a lot of things I need to fix before I consider it done, the problem is fitting each brick with an individual texture so everything is not repeating, I may just create a new colormap specifically for the ERA. 

    • Like 1

  10. 6 minutes ago, veles-zv said:

    what are you using audacity? you could try having multiple tracks of the same sound and offset them forward ever so slightly I think that will create a more bassy sound after adjusting the tempo. I dont really know ive never tried to make engine sounds 

    Neither have I... But there's only one way to learn, this whole experience has been a total crash course for me, I've tested many different things now and I've just now in the last few days got the physX and .rvmats to work properly. 


  11. Just now, veles-zv said:

    find some youtube  videos and rip them. change the EQ very slightly (to avoid copyright issues) make sure you have good headphones too. 

    Yeah I think I've found what I was looking for since posting that, changing the tempo to create a simulation of various RPM's etc., I don't know too much about this subject so I may need to play around with it for a while :P

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