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InfantryChild

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About InfantryChild

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core_pfieldgroups_3

  • Occupation
    Lawyer
  1. I read it, and I get it, kinda.. I realize I know nothing about building scripts, as I only work with existing scripts.. but really, this code does nothing when pasted into a unit's INIT. Even running it from a script, or other similar handleDamage scripts seem to do nothing. If you paste that code into a units INIT, then shoot it as an OPFOR unit, shouldn't it be invincible? Yet, in my game it takes damage just like normal.. This is really frustrating.
  2. Thank you very much, I dont think this has been answered before, so this will benefit future generations to come!
  3. Title says it all. I'm not a good scripter. I've been looking for a while now, but can't find anything for this. I want a vehicle to be invincible to damage from EAST, only. I know it's something about handleDamage, but I have no idea how to use it. Thanks.
  4. InfantryChild

    Shock's Redressing Script

    This is awesome, Shock. It would be awesome if this script become compatible with the EOS spawning system. Logic dictates that there should be some universal way to solve the problem of spawning scripts only activating one time, but hell if I know what it is. I hope you do! We're all looking to you for the solution, Shock! Don't let us down ;).
  5. I've been struggling with this for hours. This is part of a spawning script, and the code is by default being passed to all units being spawned. I want to limit it to a certain class, and have other loadouts for other classes. This is all within the EOS script. I want a specific unit class to be given this script, but not others, within my loadout script. //I NEED SOMETHING HERE TO LIMIT THIS TO A SPECIFIC UNIT CLASS _unit addHeadgear _RandomHeadgear; _unit addWeapon _RandomWeapon; _unit addGoggles _RandomGoggles; _unit addVest _RandomVest; _unit forceaddUniform _RandomUniform; //Add Magazines _unit addMagazines ["30Rnd_9x21_Mag", 6]; } forEach (units _grp);
  6. InfantryChild

    Enemy occupation system (eos)

    It would be awesome to have a way to assign different loadouts to different unit classes.. Also, I'd love to make 1 static unit spawn in the center of a marker.. I want to give him a precise location, but he keeps spawning all over the place, even with a marker of 0.1-0.1. Is messing with the "safe position" script the only way? Great script. Thanks.
  7. Very good. I love the idea of the script. BUG DETECTED (?): The continuous redressing setting only works one time. That is, it activates correctly for the first units spawned, then doesn't loop. I've tried spawning units with EOS, scripts and modules. The first unit gets redressed, but then your script goes dead. Unit redressing: my init: null = [RESISTANCE, true, true] execVM "JSHK_Redress\redressInit.sqf"; my redressinit: ... _continuous = [_this, 2, true, [true]] call BIS_fnc_param; Am I doing something wrong, or is this a script issue?
  8. Thanks! The redress script looks great. I changed it to GUER, from EAST, in both the init and the redressinit file, but it won't work. No redressing happening. What am I doing wrong? Also, can I redress more than one side? Thanks, this script combined with Enemy Occupation System might be just what I needed! ---------- Post added at 01:04 ---------- Previous post was at 00:58 ---------- Hmm I might have encountered a bug in your script. It works on both west and east, but not guer ;). ---------- Post added at 01:12 ---------- Previous post was at 01:04 ---------- Yup, I've tried it many times now, the script is bugged on GUER. Maybe the name for that faction has changed since you made the script? It works on WEST, EAST and CIV. ---------- Post added at 01:22 ---------- Previous post was at 01:12 ---------- SOLVED. The correct use for the independant faction is RESISTANCE, not GUER, as it says in your script. Might wanna update it ;).
  9. InfantryChild

    well, goodbye BIS

    Sure, with the parameters that have been set, I'd agree with you, IF his goal was to get his account back. I think we all know that's not his real intention, and that he's here simply to cause an uproar and get sympathy, neither of which I support. I have a masters in law and I don't know of any such law applying to regular citizens, but you may be right. The only such laws I can think of from your country of Finland are laws that apply to commando units (which Finland has a very respectable number of), where no evidence has to be provided before a sentence, and no one outside of the government has insight into potential laws broken by these citizens.. Anyway, I think my analogy stands. To clarify, I wasn't criticising BI for making profitable choices, I was criticising the people in this thread for their hostile reptilian response to the OP, without knowing any of the details. Street courts scare me.
  10. How do I give units spawned with the "Spawn AI Module" a custom loadout, from the expression field? IE how do I execute scripts on those units? Thanks!
  11. InfantryChild

    well, goodbye BIS

    In both US courts, as well as courts in my country, Norway, you are assumed innocent until proven guilty. Evidence of guilt is not hidden or assumed by the prosecutor - unless you're living in an oppressive dictatorship with a failed justice system. When did people become so accepting of self-appointed authorities? The burden of proof is a universal concept, and rests on the shoulders of the prosecutor.. apropos that. So a company sells a product, primarily advertising it as a multiplayer experience, then hires a third party to secretly exclude people from this service without providing evidence as to why they were banned. Users flock to the community and report that they've been wrongfully excluded. The community mocks and condemns these people as guilty without seeing proof. ...ever heard of the Stasi, or Cheka? Sure. I can't even play the map I've spent a month making, with my friends, because random script idiots join it and ruin the server. It pisses me off, but I don't automatically assume that people accused of cheating are guilty, and I also don't become prejudiced against people without proof. Not accusing you of it, but some people in this thread..
  12. InfantryChild

    Arma 3 FanArt

    That goblins poster really captures the feeling of being on an Arma 3 server - all random, all the time!
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