xx_MUSH_xx
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Hi I’m having some trouble using the arty computer (with the Scorcher), and was hoping for some advice. There are quite a few threads about arty on this forum, I have looked through these and I don’t think my questions have been answered – if they have, apologies... 1. When I am using Laser Guided Shells, this is what often happens: Acquire target.. Fire 1... direct hit.. Hi-Fives all round.. Acquire new target.. Fire 2... shell goes awol / lost / took a wrong turn / never made it. I have tried several different combinations (including loading different shell types in between LGS salvos) to no avail. Is the LGS element buggy? Is it common for one of the two precious LG shells to go missing en-route? 2. Currently, when in the Arty Computer (AC), you can’t see map markers, or any enemies highlighted on the map. This is, imho, how it should be - it encourages one to use both map views (main and AC) when carrying out fire missions (so requiring a modicum of skill). However, if you come out of the AC (e.g. to check the main map for friendly positions close to the point of impact), when you go back into the AC you have lost your session (for lack of a better term) – all info on incoming shells (number, ETA to impact etc) has now been lost, with the AC only able to show newly fired shells. My question is: is there any way you can check the main map without losing your gunnery session in the arty computer? Or is it the case that, if you want to be able to relay specifics about incoming shells to friendlies in the AO, you need to remain in the AC until all shells have landed. Ideally, I should be able to launch a few shells, check the main map (to see where my buddies are), then go back into the AC to count down the impacts. 3. Lastly, although the description of the shells is quite intuitive, is there an information resource that goes into a bit more detail about how each shell should be used? I heard that guided and laser guided were mixed up at some point (in the game)... is this still the case? My LGS seem to land on target (when they don’t get lost...) Cheers mush
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Player looking for squad (not for squads to post looking for players!)
xx_MUSH_xx replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Hi everyone, I have been playing ARMA for about 2 months, having made the transition from Battlefield 4. I still have a blast with my mates, but I just don’t have the patience for BF any more. There’s rarely any tactics used, and in spite of the reasonable map sizes and vehicles, it is (IMO) still just a glorified twitch shooter. I am really enjoying the ARMA experience, and am slowly learning the ropes using the mission editor and showcase missions. I’m also enjoying the tension of Wasteland (although I still don’t have any confirmed kills yet). My main love is flying helicopters, transports and littlebirds mainly, and I’m looking for a clan / team that can help me become an effective and useful pilot in the field. While I have the basics down, I don’t have any experience flying in a ‘live’ environment, so I thought a good intro into this world would be to secure a co-pilot position – there’s no point offering to be a pilot until I am confident in my own abilities; I will be a good pilot in time, I just need training and guidance. In return, I can offer: Loyalty Patience (I’m happy to follow orders, even boring ones, for the good of the team) Life experience (I’m 40 years young) Respect for players in general, as well as ranking systems One evening a week (I have a family, so time is tight, but I could definitely meet up for a regular evening slot) I am in the process of getting money together for a decent joystick and TrackIR. I’m based in the UK, have a decent laptop, and will be getting Teamspeak set up shortly. I’m happy to install any mods too, if required (including the helo DLC). PM me if any of that sounds good. Thanks Alex