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Friedrich_Werner

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Everything posted by Friedrich_Werner

  1. Wondering if this mod is still active in development. My friends and I are excited to use it in-game, but have had an issue where backpack is able to go on chest, we grab parachutes for backs. When we enter the aircraft (Little Bird, UH-1Y, Boeing MH-47 all tested) the backpack on the chest disappears. When we jump, the backpack is still gone and so we conclude by parachuting without a bag. Checked vehicle inventory and ground around us but nothing appears. Any help is appreciated
  2. Friedrich_Werner

    [MP] =BTC= Hearts and Minds

    haha rude insurgents! So much for winning hearts and minds if I have to go with ScrumpyJacks' plan.
  3. Friedrich_Werner

    [MP] =BTC= Hearts and Minds

    Question for the group... when Conducting a Side Mission, "Clear _townname_" what is required to be successful? I assumed clearing the town of all hostiles is a necessity, but does this mean IEDs as well? Last week my team and I conducted just such a mission, eliminated the hostiles building by building, but after 5 hours it still said the task was active. I know for a fact that we cleared every building as it was a smaller town and we have our TTPs for clearing. We kept an eye out for a cache (ammobox) figuring that might be the trick. So... Was one lucky hostile hiding? Were we supposed to clear every IED as well? Was there something we were supposed to destroy? Any help appreciated.
  4. Friedrich_Werner

    [MP] =BTC= Hearts and Minds

    Ok we've had success with Massi's African Conflict, Nato Weapons and Vehicles. Three questions at this time... 1) We are having difficulty loading wounded/unconscious Soldiers into vehicles. We've tried this with multiple types... Is there a reason why or something I can do to enable loading casualties onto trucks? We want a system which encourages medevac/casevac procedures back to our COP. 2) How can I add more Civies to a town? 3) A lot of enemy patrols stood at intersections and did not patrol. Was this a timeout function, or do some patrols just camp-out at key locations. We would like them to be patrolling more often then standing guard. These won't be my only questions, but thank you in advance for your help.
  5. Friedrich_Werner

    Urban Patrol Script

    Was not able to identify this issue thrugh the 15 pages. Really enjoy this script, and it has worked well for lan games. That being said, my friends are taking it to a new level with a server and this script is not working on our server atm. Thoughts?
  6. Friedrich_Werner

    [MP] =BTC= Hearts and Minds

    Interested in your mod... I'm sorry if I missed the answers to these two questions, but I didn't see them reading front to back. 1) Is it TFAR compatible? 2) Could Masi's African Conflict Mod, Nato Weapons and Nato Vehicles be used? Thanks for your time and hard work!
  7. Friedrich_Werner

    The Username Change/Merge Thread

    Greetings, Name change to Friedrich_Werner thank you and a Happy New Year
  8. Friedrich_Werner

    Civilian Occupation System (COS)

    Hello gents, first post here on the forums. Huge fan of the work done here on COS. In the past this script has worked brilliantly for my counter-insurgency mission. Unfortunately, I as well have encountered an issue with this script... - When I preview the mission in editor, my population populates, but does not move. - When I play the mission in lan with friends, my population populates, but does not move. - When my friend hosts the map on his server, the population does not populate. I reinstalled the most recent version of COS just yesterday, leaving all settings vanilla. I have been using this mod since it hit the market so I have experience with adjusting its parameters. Any help would be appreciated.
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