foxtin
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Everything posted by foxtin
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So i have made a bunch of tasks but here is the thing, they all show up on the map. I want them to show up one after the other. Thanks in advance.
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So I am making a scenario right now and I need help to make a move task. I don't understand how to make one, ex: the orange pin that tells you to move there. I also have another problem with something else, I wanted to able to pick up documents and when you do they tell you something important but right now I don't know how to put text in the intel. Please help.
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Player Character not changing Identity voice
foxtin posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So my character's identity is Chinese, and his face is chinese, and his voice is Chinese02. But everytime I start the mission and order my squad to do something it always turns to an american voice and my face turns into an american's face. -
Player Character not changing Identity voice
foxtin replied to foxtin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What do you mean export to SP? -
How to make Attack Helis attack Infantry
foxtin posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Pretty self explanatory. I want a kajman to attack an outpost full of enemy infantry but it just ignores the infantry. -
How to make Attack Helis attack Infantry
foxtin replied to foxtin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think you just need to set the chopper to careless. -
How to make Attack Helis attack Infantry
foxtin replied to foxtin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks can you show me which code to use, I'm a bit of a newb -
How to make Attack Helis attack Infantry
foxtin replied to foxtin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Doesn't work for me, what I think we need is to make the helicopter aware of the infantry and focus it. It focuses on vehicles already. -
How to make Attack Helis attack Infantry
foxtin replied to foxtin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I need it to be infantry... but thanks for the advice. It will spot vehicles but not infantry. -
BIS_fnc_showSubtitle will make a subtitle that looks like this: But because in my mission you play as a CSAT viper, I would like the blue Dragon to turn Red. ["Dragon", "NATO forces are in the AO."] call BIS_fnc_showSubtitle; This is my code please help and thanks.
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Thanks
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I would like to know how to shorten the distance for the Hold Space action that we saw in the Apex campaign. I have two objects, and here is the code. hostageDemo_hostage switchMove "Acts_AidlPsitMstpSsurWnonDnon_loop"; hostageDemo_hostage setVariable["hostageDemo_hostage_bound", true]; // Prepare the terminal animation and variable [hostageDemo_terminal,"red","orange","blue"] call BIS_fnc_DataTerminalColor; [hostageDemo_terminal, 3] call BIS_fnc_dataTerminalAnimate; missionNamespace setVariable["hostageDemo_dataActive", true]; // Declare the function. hostageDemo_fnc_addHoldAction = { params [["_object", player], ["_label", "Search"], ["_type", "search"], ["_active", "true"], ["_completeCode", {hint 'Nothing found'}], ["_args", []], ["_duration", 2]]; // Change icon based on _type input. _idleIcon = switch (_type) do { case "hostage": {"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_unbind_ca.paa"}; case "data": {"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa"}; }; [ /* 0 object */ _object, /* 1 action title */ _label, /* 2 idle icon */ _idleIcon, /* 3 progress icon */ _idleIcon, /* 4 condition to show */ _active, /* 5 condition for action */ "true", /* 6 code executed on start */ {}, /* 7 code executed per tick */ {}, /* 8 code executed on completion */ _completeCode, /* 9 code executed on interruption */ {}, /* 10 arguments */ _args, /* 11 action duration */ _duration, /* 12 priority */ 0, /* 13 remove on completion */ true, /* 14 show unconscious */ false ] remoteExec ["bis_fnc_holdActionAdd", 0]; 0 }; // Add action to terminal hostageDemo_terminalId = [ hostageDemo_terminal, "Disable Terminal Link", "data", "missionNamespace getVariable['hostageDemo_dataActive', false]", { // trigger is waiting for this variable to go false. missionNamespace setVariable["hostageDemo_dataActive", false, true]; // Close terminal and remove action. [(_this select 0), 0] call BIS_fnc_dataTerminalAnimate; [hostageDemo_terminal, hostageDemo_terminalId] remoteExec ["BIS_fnc_holdActionRemove", 0]; }, [], 5 ] call hostageDemo_fnc_addHoldAction; // Add action to hostage. hostageDemo_hostageId = [ hostageDemo_hostage, // Object to add to. "Unbind Hostage", // Label to use "hostage", // Type of icon to use "hostageDemo_hostage getVariable['hostageDemo_hostage_bound', false]", // Only display if true { // Completion code // Set the variable to no longer bound, animate getting up and join the rescuers group, remove action. params["_hostage", "_rescuer"]; hostageDemo_hostage setVariable["hostageDemo_hostage_bound", false, true]; [_hostage, "Acts_AidlPsitMstpSsurWnonDnon_out"] remoteExec ["playMoveNow", 0]; [hostageDemo_hostage, hostageDemo_hostageId] remoteExec ["BIS_fnc_holdActionRemove", 0]; // trigger is waiting for this variable to go false. missionNamespace setVariable["hostageDemo_hostage_bound", false, true]; }, [], // Arguments _this select 3 in code blocks. 3 // Duration in seconds ] call hostageDemo_fnc_addHoldAction;
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Distance for Hold Space Action
foxtin replied to foxtin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'll try it thanks! Edit: Doesn't seem to work... -
Trigger activation when IR grenade in zone
foxtin replied to svarun's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1.) Into your Trigger add the following condition: !isNil "IrCalled" 2.) Change the name of the trigger to TriggerIR 3.) Add the following to the player's init field: this addEventhandler [ "Fired", { private ["_range"]; _range = 50; if (_this select 2 == "IRGrenade" && (_this select 0) distance TriggerIR <= _range) then { IrCalled = true; publicVariable "IrCalled"; }; } ]; Also check out my mission, if you want: Operation Python {Typhoon Series} -
[SP] Operation Python (Apex) first mission!
foxtin replied to foxtin's topic in ARMA 3 - USER MISSIONS
Updated to all your needs! Thank you for your feedback! Update 1.4! -
https://steamcommunity.com/sharedfiles/filedetails/?id=741018075&searchtext=Python This is my very first mission and I want to thank you for subscribing it means a lot to me. I have spent a lot of time on this and I thank you for even clicking on the mission. Situation: The NATO - Syndikat war has been a bloody one. NATO has pushed Syndikat to the southern islands where they still attack small villages. While NATO was questioning how Syndikat is well trained and armed, Syndikat attacked the Tanoan main island. Description: You are a CTRG unit, your squad was killed in the last mission and you are the last one remaining. Due to the main island attack you will go to the southern island alone and take back some of the villages that Syndikat has taken over. - Playtime: ~ 30 mins. - No mods required - Cinematics :) - Version: 1.0 Main Missions: - Attack Village - Attack Village - Destroy Weapon Supply - Defend Village - Heal Cop - End Optional: - Kill HVT - Retake Radio Tower - Neutralize AA - Stop the Weapons Trade Optional Tasks have rewards. Forecast: Clear, Sunny, Afternoon. The Typhoon Series: This is the first mission of the Typhoon Series, the Typhoon Series will feature all the factions of Tanoa. This is my very first mission and I want to thank you for subscribing it means a lot to me. I have spent a lot of time on this and I thank you for even clicking on the mission. Please report any bugs, this is my first mission ;) - Credits / Thanks: The Arma 3 community (forums helped me so much) ^^Kylania^^ Armaholic forums Arma 3 youtubers!
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[SP] Operation Python (Apex) first mission!
foxtin replied to foxtin's topic in ARMA 3 - USER MISSIONS
Thank you, the bug with the laser is on arma apex side sadly. I could switch it to a range finder or a sand laser designator.I will add in the two players by the end of the week end. Thank you all for the feed back. -
[SP] Operation Python (Apex) first mission!
foxtin replied to foxtin's topic in ARMA 3 - USER MISSIONS
I am going to add 2 more people! -
[SP] Operation Python (Apex) first mission!
foxtin replied to foxtin's topic in ARMA 3 - USER MISSIONS
Yes, for now, unless if you want a friend. -
[SP] Operation Python (Apex) first mission!
foxtin replied to foxtin's topic in ARMA 3 - USER MISSIONS
Do you think I should add a pair? And thank you for playing! -
[SP] Operation Python (Apex) first mission!
foxtin replied to foxtin's topic in ARMA 3 - USER MISSIONS
Thank you so much! I hope you enjoy! -
How can I make a task where I can heal an AI and the task will be completed. (no need to tell me to put down an trigger and modules I am only looking for the code) Thanks :D I reposted this because no one replied or even viewed the last one.
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Where do I put this? And thanks for answering!
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Thank you Lucas
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How can I make a task where I can heal an Ai and the task will be completed. (no need to tell me to put down an trigger and modules I am only looking for the code) Thanks :D