foxtin
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Player Character not changing Identity voice
foxtin replied to foxtin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What do you mean export to SP? -
How to make Attack Helis attack Infantry
foxtin replied to foxtin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think you just need to set the chopper to careless. -
How to make Attack Helis attack Infantry
foxtin replied to foxtin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks can you show me which code to use, I'm a bit of a newb -
Player Character not changing Identity voice
foxtin posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So my character's identity is Chinese, and his face is chinese, and his voice is Chinese02. But everytime I start the mission and order my squad to do something it always turns to an american voice and my face turns into an american's face. -
How to make Attack Helis attack Infantry
foxtin replied to foxtin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Doesn't work for me, what I think we need is to make the helicopter aware of the infantry and focus it. It focuses on vehicles already. -
How to make Attack Helis attack Infantry
foxtin replied to foxtin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I need it to be infantry... but thanks for the advice. It will spot vehicles but not infantry. -
How to make Attack Helis attack Infantry
foxtin posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Pretty self explanatory. I want a kajman to attack an outpost full of enemy infantry but it just ignores the infantry. -
Thanks
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BIS_fnc_showSubtitle will make a subtitle that looks like this: But because in my mission you play as a CSAT viper, I would like the blue Dragon to turn Red. ["Dragon", "NATO forces are in the AO."] call BIS_fnc_showSubtitle; This is my code please help and thanks.
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Distance for Hold Space Action
foxtin replied to foxtin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'll try it thanks! Edit: Doesn't seem to work... -
Trigger activation when IR grenade in zone
foxtin replied to svarun's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1.) Into your Trigger add the following condition: !isNil "IrCalled" 2.) Change the name of the trigger to TriggerIR 3.) Add the following to the player's init field: this addEventhandler [ "Fired", { private ["_range"]; _range = 50; if (_this select 2 == "IRGrenade" && (_this select 0) distance TriggerIR <= _range) then { IrCalled = true; publicVariable "IrCalled"; }; } ]; Also check out my mission, if you want: Operation Python {Typhoon Series} -
I would like to know how to shorten the distance for the Hold Space action that we saw in the Apex campaign. I have two objects, and here is the code. hostageDemo_hostage switchMove "Acts_AidlPsitMstpSsurWnonDnon_loop"; hostageDemo_hostage setVariable["hostageDemo_hostage_bound", true]; // Prepare the terminal animation and variable [hostageDemo_terminal,"red","orange","blue"] call BIS_fnc_DataTerminalColor; [hostageDemo_terminal, 3] call BIS_fnc_dataTerminalAnimate; missionNamespace setVariable["hostageDemo_dataActive", true]; // Declare the function. hostageDemo_fnc_addHoldAction = { params [["_object", player], ["_label", "Search"], ["_type", "search"], ["_active", "true"], ["_completeCode", {hint 'Nothing found'}], ["_args", []], ["_duration", 2]]; // Change icon based on _type input. _idleIcon = switch (_type) do { case "hostage": {"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_unbind_ca.paa"}; case "data": {"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa"}; }; [ /* 0 object */ _object, /* 1 action title */ _label, /* 2 idle icon */ _idleIcon, /* 3 progress icon */ _idleIcon, /* 4 condition to show */ _active, /* 5 condition for action */ "true", /* 6 code executed on start */ {}, /* 7 code executed per tick */ {}, /* 8 code executed on completion */ _completeCode, /* 9 code executed on interruption */ {}, /* 10 arguments */ _args, /* 11 action duration */ _duration, /* 12 priority */ 0, /* 13 remove on completion */ true, /* 14 show unconscious */ false ] remoteExec ["bis_fnc_holdActionAdd", 0]; 0 }; // Add action to terminal hostageDemo_terminalId = [ hostageDemo_terminal, "Disable Terminal Link", "data", "missionNamespace getVariable['hostageDemo_dataActive', false]", { // trigger is waiting for this variable to go false. missionNamespace setVariable["hostageDemo_dataActive", false, true]; // Close terminal and remove action. [(_this select 0), 0] call BIS_fnc_dataTerminalAnimate; [hostageDemo_terminal, hostageDemo_terminalId] remoteExec ["BIS_fnc_holdActionRemove", 0]; }, [], 5 ] call hostageDemo_fnc_addHoldAction; // Add action to hostage. hostageDemo_hostageId = [ hostageDemo_hostage, // Object to add to. "Unbind Hostage", // Label to use "hostage", // Type of icon to use "hostageDemo_hostage getVariable['hostageDemo_hostage_bound', false]", // Only display if true { // Completion code // Set the variable to no longer bound, animate getting up and join the rescuers group, remove action. params["_hostage", "_rescuer"]; hostageDemo_hostage setVariable["hostageDemo_hostage_bound", false, true]; [_hostage, "Acts_AidlPsitMstpSsurWnonDnon_out"] remoteExec ["playMoveNow", 0]; [hostageDemo_hostage, hostageDemo_hostageId] remoteExec ["BIS_fnc_holdActionRemove", 0]; // trigger is waiting for this variable to go false. missionNamespace setVariable["hostageDemo_hostage_bound", false, true]; }, [], // Arguments _this select 3 in code blocks. 3 // Duration in seconds ] call hostageDemo_fnc_addHoldAction;
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[SP] Operation Python (Apex) first mission!
foxtin replied to foxtin's topic in ARMA 3 - USER MISSIONS
Updated to all your needs! Thank you for your feedback! Update 1.4! -
[SP] Operation Python (Apex) first mission!
foxtin replied to foxtin's topic in ARMA 3 - USER MISSIONS
Thank you, the bug with the laser is on arma apex side sadly. I could switch it to a range finder or a sand laser designator.I will add in the two players by the end of the week end. Thank you all for the feed back. -
[SP] Operation Python (Apex) first mission!
foxtin replied to foxtin's topic in ARMA 3 - USER MISSIONS
I am going to add 2 more people!