-
Content Count
404 -
Joined
-
Last visited
-
Medals
Posts posted by sfod-d_snakebite
-
-
What avout some old (but awesome) OFP islands? And an HH-65 dauphin? No one interested in making it? Most beautiful chopper I think!
-
Thanks for you'r reply but i don't know where is the "rift module"
Can you tell me the path for use it please ?
Thanks
If you have the "F/A-18" by John_Spartan & Saul and/or either the "Flight deck Crew Personnel" by Hazel & BGirlTray or "FUTARM: Maritime Units Pack" by BloodoftheScribe launched.the module should recognize it and change the vehicle and units to the mods one.
From my knowledge, these three are the only mods that are supported atm. (Correct me if I'm wrong)
Yes I think it is only this 3 addons. However will be more fun if Others addons are supporte. For example cup veichles (for navy choppers) or the F-14!
-
Hi guy's !
I have a question about you'r "ambiance module", when this module is in my mission, the crew & jet is VANILLA object ....
How i change that please :s ?
Thanks !
Maybe u have to load the rifht addons that are compatible with ambience module
-
Oh ok, sorry I think I miss this. Thanks for the answer :)
-
Ok, I think it might maybe be the map or angle on the map I have it on. (Wake Island). I will do a few more tests with Stratis, Angles, and report back to you via PM. Thanks for the reply! Have a nice day :)
JimBotModder hi. I have a question. Where do you find the A-6 that it is show in your image?
-
This map is very beautiful. It's a shame (ArmA engine) that enemy ai pass trought the wall and the building like nothingh. There is a way to avoid ai pass walls and buildings?
-
__________________________________
bakerman's new (awesome!!) incendiary effects for RHS:
It is awesome, but it will be useful for what? I mean I don't think u can throw against enemy, it's like a kind of flare or what? Sorry for (maybe ;) ) stupid question :P
-
Preety well impressed of your works Firewill. I really aprecciate your plane since the F-16. I'll like to figure out what u plan after F-15. U take a rest or have some new "magics" in your hangar?? :)
-
For example with "tan" pants to the officer? Or also add some veichle (for example the A2 tractor port)??
-
Yes, for example new veichles? Maybe an (old) aircraft assets for them? Or also they not speak english. Possible somethingh like this?
-
-
Do you mean by pulling the pbo's out of the addons folder that I'm not interested in? I'll give that a shot. I'd be keeping the 'interaction menu' and the 'attach' pbo's and try to take everything else out.
I'll try it tonight, and I will try not to bring up how to use ace in this thread anymore. (not trying to hijack or cross-thread)
Thank you for the direction,
FireWalker
Here u have the "wiki features of ACE3":
http://ace3mod.com/wiki/feature/
U can choose what u want to remove and also it's indicated (end of the page) the dependancy of the stuff u want to remove. Try it out. I also remove somenthing and work well. Write to ma a PM me if u need assistance.
Bye! :)
(sorry if on the MCC thread I go out of discussion, but was only to help another person. Sorry again)
- 1
-
Question for RHS members: I didn't see any armed UAZ in your addons. Maybe will u try to add in next release or in future? For example armed with PK or other MG. Thanks for your awesome work however.
-
I hate to ask stupid questions, but does anyone know if there is a way to attach a chemlight or ir to yourself using the mcc ui? And if not, is it planned to ever do?
I know that AGM had it, and therefore ace has it, but ace has a lot of 'baggage' with it that I don't want/need. It seems in order to get it to work, you have to use the entire personal interaction module (or whatever its called) and I dont want to use its medical system.
Anyway, thankyou, and sorry if I'm beating a dead horse.
FireWalker
U can also try to remove the stuff u don't need in the ACE. Like AGM is a modular addon.
- 1
-
Oh ok, I got to setup the weapons manually via init. Thought eas a kind of .pbo config or somethingh similar. Many thanks EricJ and congratsmfor your units (also love your MH-60)
-
The stand alone version is designed to be more flexible given various preferred mods (RHS, HLC, Blazenchamber, etc.) rather than depending on my weapons. Now the ones included with the Weapons Pack are armed with the weapons in the pack.
First thanks for answer me.
However I have no idea to add a weapon pack for your unit. I gotta create it or what? Sorry if my question seem stupid, but I'm really low-skill in "editing". Thanks again.
-
Hi EricJ.
First I want to ask sorry if it was already asked, but: I have a problem with your talib pack: I mean: when I install them (same way I add other mods), after I launch, in game I have an error and have your talibs, but without any weapons. I have to install also your weapons pack? Cause I don't see it in the requied addons.
Thanks for attention!
-
Thanks Massi. Love your mods!!
-
Yes you can do it creating a .SQM content file (saved in clipboard) from the section LOAD/SAVE of the MCC panel, then paste the text copied replacing the original SQM mission file content.
Many thanks eagle_flying!
-
Yes, I'm looking at adding helicopters to things you can tow.
First thanks for your reply. Awesome thingh to hear however. But it will be somethingh that will work only to vanilla chopper or also many others, especialy the modded one?
-
Hi Peral. Will you implement a system to drag also chopper? I'm sorry if I ask again. Thanks for attention.
-
Nice to hear this. But before 2017 u think it will be ready the entire mod XD ?
-
Maybe stupid question: but the object u place in the 3d editor (via MCC interface), could be saved on the 2d editor? Or also the modification u make with zeus?
-
I have the same issue. Try RHS with addons and after RHS with A3 vanilla. Always same bug. Why this?Is there a M107 in the pipelines? I get a message about a M107 scope when i boot up the game.
ARMA 3 Addon Request Thread
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
http://www.armaholic.com/page.php?id=27710