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Lehy

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About Lehy

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  1. We are working on the beta. It will be hopefully ready in a month. The beta version will include the Combine transhuman forces. Combine soldier, Nova Prospekt soldier, Shotgun officer and the Elites. We are also working on a custom language, for combines.
  2. Thanks everyone for your support! Don't worry lad. Well, about that, I actually spoke with DigitalCenturion, and it seems he's willing to collaborate with us in the future, maybe! Thanks for the comment.
  3. http://media.moddb.com/images/mods/1/27/26277/Sniper.png (123 kB) http://media.moddb.com/images/mods/1/27/26277/DPV.jpg (329 kB) http://media.moddb.com/images/mods/1/27/26277/Senza_titolo-1.jpg (110 kB) http://media.moddb.com/images/mods/1/27/26277/2015-02-26_00004.jpg (171 kB) Follow full progress on Moddb
  4. I really hope you will be able to talk to strange fishermen and kill combines in a church with this mod! Oh, wait...! Just kidding, awesome job. You're doing great, lad!
  5. I see, I'm sorry, I didn't knew that. Thank you for helping me out. Looks like I have no choiche! I'll remodel the headgear to match Arma 3 heads, then. Thanks again.
  6. Not quite so... If you noclip in the pilot helmet, there is no head at all. The Ghille has that thing too, it remodels the face and hides all the headgears. It is useless rendering a model if it is hidden. I don't want to shape it, since I modelled it anatomically correct. The mask should stick on the face properly, at least, in reality. You see, most models like the clothing, replace your body, in game. It is not an additional layer, there is not your body under the clothes. The clothing transorms into your body. Same thing applies to the pilot helmet. There's no head under it. Get your facts straight if you're going to make such statements. After a whole day of researches, i've found this: if you don't want the game to display a head, helmet, glasses, vest or backpack on your character, then simply erase those appropriate proxies in all LODs. Note: a head proxy is called \A3\characters_f\Heads\bysta I believe that now I can work it around, this thread can be closed.
  7. Hello everyone! I am currently working on a full face helmet. This helmet will provide protection to the entire head of the user. There is a problem though! The ears are clipping out of the model in a unrealistic way. Here's the picture of what I mean. http://oi60.tinypic.com/2llkj6u.jpg (102 kB) The question is: how can I hide the head, just like the pilot helmet, sniper suit, etc does? Do I need to work around with LODs? Even if I work around it,there would still be a problem. It will sure hit the graphic performances because the head is rendered in vain.
  8. Thank you, your support encourages us. By the way lads, we need someone for rigging and importing models in Arma. We pretty much have a lot of ready material right now, we just need someone that's able to import them in Arma, since the one who should do it is really busy at the moment. We are talking about clothing/vehicles. Anybody up to join the team?
  9. We are rebuilding models. From either scratch or just ensuring an higher quality. We always make sure to avoid copyright infrigment.
  10. Hello lads, I was wondering if there was anyone that is confident with configs and codes in general for our mod in development: The Uprising We will be very grateful if someone would help us out, right now we are full of content that could be in Arma, but it isn't since we don't have the competences and the few in our team are busy/working on other stuff. If you help us, you will be acknowledged as part of the team, and we will share all our content with you. We hope someone shows up! :)
  11. Small Update Right now we took a little break, we will hopefully start working again after the holidays. Now me and DaSergeant are working on weapons. MaxJoiner will be on vehicles in January. We need more people though working on this, if you can help and want to, please, contact me.
  12. Thanks everyone for the positive feedback! Here some news: the vehicles models are almost done, we just need to do the interiors for the Combine APC. In january we will be able to export them in Arma. Vehicles will feature original sounds (the buggy has a nice V8 Engine just like in Half Life!) and custom features. For example, the APC will have a siren, and also a built in radio that if turned on will broadcast combine communications. We were also thinking about making functional the handles on the outside, so soldiers will be able to hang on the outside of the APC and shoot, just like in real-life riot control situations, like this. Right now we are working on the Combine Uniforms and trying to figure out how to make them the closest possible to Half Life 2. We will include the Combine Overwatch soldiers, Elites, and Civil Protection. The weapons models are ready, just need to port them to Arma Aaand I think that's all for now!
  13. We are rebuilding from scratch most of our content, like the weapons. We are also going to rebuild most of the vehicles, and build an interior to the Combine APC. But still, Valve supports modders, and has no problem with this kind of stuff at all. I got informed, and there are a lot of mods, like Absolute Pressure for Men of War. http://www.moddb.com/mods/triage-at-dawn As long the content is not monetized and the credits are given, there is no legal repercussion and so on. We could infact just port the models and adapt them to the Arma engine, but the models aren't good enough, so we are trying to rebuild them get an higher quality to reach A3 standards.
  14. Hey Bi Forums! Here's the Uprising! "The Uprising" is a mod based on Half-Life 2 universe. What is the Uprising? "The Uprising is an ongoing conflict fought between Earth's Human resistance network and the Combine Empire. The war takes place about 20 years after the Black Mesa Incident and Seven Hour War, during the Combine's occupation of Earth." (Half-life wikia on "The Uprising") This mod will be featuring Half Life 2 factions, vehicles, weapons, and even a map. Members of our beloved Dev team Lehy: Producer, Textures, minor scripts, converting models Aive12: Design & Graphics DaSergeant: Models, Textures, minor scripts MaxJoiner: Scripts, Rigging, importing materials into Arma IMAGES! http://media.moddb.com/images/mods/1/27/26277/AR2Render.png http://media.moddb.com/images/mods/1/27/26277/AR-2_SSW.png http://media.moddb.com/images/mods/1/27/26277/dodge1.png http://media.moddb.com/images/mods/1/27/26277/Screen324.png http://media.moddb.com/images/mods/1/27/26277/Screenshot_2014-12-07_13.15.07.png Follow us on MODDB! www.moddb.com/mods/the-uprising-arma-3 Armaholic: www.armaholic.com/forums.php?m=posts&q=30375 WE NEED YOUR HELP! Right now we are a team composed by 4 elements. If you like our idea, and want to collaborate feel free to contact me. You will get the earliest alpha we can assemble if you will contribute! We need modellers, terrain builders, and scripters! Thank you, hope you like our content. Please, feel free to comment and ask me stuff. I am really proud of the work we have done in such small time, and i'll be happy to share it with you.
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