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gRowlxd

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Everything posted by gRowlxd

  1. So I have this script that loops itself every 10th sec, which checks if 2 objects are alive, and if it destroyed. It will launch a script. The objects are called _fobnato & _fobaaf and the script is: When I join it gives me an errror "Undefined variable in expression" Any ideas?
  2. So how does this work if it doesnt loop?
  3. What do you mean with that script you showed me, what would that do and where should I put it / execute it.
  4. It doesn't give me the error, but it doesn't run the fobdelete scripts
  5. So basically what I'm doing is making it so you have to spawn in FOB's using a flagpole. But I need to add an init field to that spawned FOB: [independent, this] call BIS_fnc_addRespawnPosition; once it spawns in. How can I do this?
  6. Found the problem. I fed up and typed wait instead of sleep
  7. So basically, I'm creating a Project Reality based gamemode in Arma, and I am having it so you spawn in objects such as (Sandbags, ammoboxes & FOB's) trough addAction's in that flagpole. So first, I have this in my init.sqf which loads the flagpole addAction script. Second, I have 2 flagpole.sqf's in scripts\locked\Flagpole\[sidehere]\flagpole.sqf This is what's in the AAF flagpole.sqf. This is what's in the NATO flagpole.sqf. The only differences in the 2 flagpoles is replacing all "nato" words with "aaf" The problem is the Spawn FOB addAction. This is the fobnato.sqf The error it gives me when I select "Spawn FOB - 1 per team" is that a ; is missing, but what I can see, there is no missing ; is there?
  8. This does not work sine setVehicleInit script was disabled due to "security purposes"
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