gRowlxd
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Undefined variable in expression
gRowlxd replied to gRowlxd's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So how does this work if it doesnt loop? -
Undefined variable in expression
gRowlxd replied to gRowlxd's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What do you mean with that script you showed me, what would that do and where should I put it / execute it. -
Undefined variable in expression
gRowlxd replied to gRowlxd's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It doesn't give me the error, but it doesn't run the fobdelete scripts -
Adding Init field to script-spawned unit
gRowlxd replied to gRowlxd's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks -
gRowlxd started following Adding Init field to script-spawned unit, Undefined variable in expression and Spawning FOB on Flagpole.
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So I have this script that loops itself every 10th sec, which checks if 2 objects are alive, and if it destroyed. It will launch a script. The objects are called _fobnato & _fobaaf and the script is: When I join it gives me an errror "Undefined variable in expression" Any ideas?
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Spawning FOB on Flagpole.
gRowlxd replied to gRowlxd's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Found the problem. I fed up and typed wait instead of sleep -
So basically, I'm creating a Project Reality based gamemode in Arma, and I am having it so you spawn in objects such as (Sandbags, ammoboxes & FOB's) trough addAction's in that flagpole. So first, I have this in my init.sqf which loads the flagpole addAction script. Second, I have 2 flagpole.sqf's in scripts\locked\Flagpole\[sidehere]\flagpole.sqf This is what's in the AAF flagpole.sqf. This is what's in the NATO flagpole.sqf. The only differences in the 2 flagpoles is replacing all "nato" words with "aaf" The problem is the Spawn FOB addAction. This is the fobnato.sqf The error it gives me when I select "Spawn FOB - 1 per team" is that a ; is missing, but what I can see, there is no missing ; is there?
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Adding Init field to script-spawned unit
gRowlxd replied to gRowlxd's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This does not work sine setVehicleInit script was disabled due to "security purposes" -
Adding Init field to script-spawned unit
gRowlxd posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So basically what I'm doing is making it so you have to spawn in FOB's using a flagpole. But I need to add an init field to that spawned FOB: [independent, this] call BIS_fnc_addRespawnPosition; once it spawns in. How can I do this?