Jump to content

Baguette

Member
  • Content Count

    3
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Baguette

  • Rank
    Rookie
  1. Baguette

    ATLAS Mod: LHD Plus

    As it seems, Adding the following would move the ship in the right height. Not really efficient, as I have to spawn the ship underwater first, and then move it to the correct place, but atleast, it works. _LHD1_VEH setPos [getPos _LHD1_VEH select 0, getPos _LHD1_VEH select 1, 0] Thanks for pointing me in the right direction!
  2. Baguette

    Authentic Gameplay Modification

    I downloaded the AGM_v0.95.zip from the releases section of your repo, but every file has the 2014.10.26 date as last changed and when I use it, it says version 0.94.1. I removed the old AGM prior to installing it, and downloaded the 0.95 .zip multiple times, just to be sure. Is there something wrong on my side?
  3. Baguette

    ATLAS Mod: LHD Plus

    I'm trying to get the Ship to spawn with the code below, but no matter how high I change the Z-Axis number in the coordinates, the ship will always spawn on the floor of the ocean. _LHD1_POS = [6710,2000,1634]; _MRK_LHD1 = createMarker ["MRK_LHD1", _LHD1_POS]; _MRK_LHD1 setMarkerShape "ICON"; _MRK_LHD1 setMarkerType "mil_dot"; _MRK_LHD1 setMarkerText "LHD1"; _LHD1_VEH = "ATLAS_B_LHD_helper" createVehicle _LHD1_POS; The ship spawns fine, and everything works. it's just always spawning on the ocean floor, even if I fly up to the sky and use "position player" as coords. Is there currently a way to do this? I'm fairly new to SQF programming, so I don't know if I'm missing something.
×