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icmspectre

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Posts posted by icmspectre


  1. My thanks to the team for allowing us to create videos of your work and monetize them, we appreciate the support :)

    Major Boggie, one of the people who cooperates with Armaholic to create videos for the Armaholic Youtube Channel, released a review video (part I) of "The Eridanus Insurrection" for Arma 3.

    We hope everyone will leave their feedback in the video comments, like the video and/or subscribe to our channel!

    Part II is coming soon.

    In case anyone sees this and he/she makes videos and is also interested to cooperate with Armaholic feel free to sent me a message here or on Armaholic!

    Messaged you bud


  2. Possibly. But then you have about six 50mm guns firing on one spot infinitely. Seems too OP to me. If it were a moving fire support ship then perhaps. We'll see.

    MAC gun from the sky is pretty much a definite though. Same with the Archer missile strikes if we can get the code right.

    I was actually pretty impressed by our interior. This is how the layout is going to be: http://puu.sh/gkptA/904946d5b4.jpg

    The overall length of the frigate is about 490 meters. It will have three levels (different levels accessed via teleport command because 'lol falling animation' bug): bridge, main deck, and motorpool.

    The bridge will be... well the bridge. Nothing too crazy here. What I have in mind is that from the bridge you can access an action that would allow you to teleport the entire ship to a different location on the map. This would also be the area where you could control any fire control stations we might have (50mm guns, Archer missiles).

    The main deck will stretch... probably about 300m overall length approxmately based on that map. It will stretch all the way from the rear, where the ODST drop pod room and mission briefing area will be, to the main corridor. Where we will have various rooms like: medical bay, armory, barracks, cryogenics bay, probably some others because that's a lot of space to occupy (suggestions for rooms?). From there, you can enter the side hangar bays where Pelicans can land and take off from the 6 doors on each side.

    We are pretty excited about our big floating base.

    How would you get the vehicles off the frigate? Like Warthogs.

    and will there be a module to automatically populate the ship like the USS Nimitz

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