icmspectre
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Posts posted by icmspectre
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Check the template mission. There is a pod you can copy that is already set at a certain height. I will work on an initial drop function for specific instances like yours though, I neglected to consider that during development.Ooooo Scorch, i see you have a very pretty ODST helmet as your profile picture. Does this mean we should be seeing some more color variations of the ODSTs?
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If you didn't know, the ODSTs helmet attachments disappear when you depolarise the visor
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Go into the editor, put a unit on the ground and set it as player. For their init, put this: player addaction [("<t color="#81BEF7"">" + ("Request ODST Support") +"</t>"), TEI_HEV_fnc_podCallAI, "", 7, true, true, "", "_this == _target]; .Then in-game, scroll with the mouse wheel and select Request ODST Support. This will pull up the map, and you click once on where you want them to drop. Bip bap bam, ODSTs comin in hot.
I just want to figure out how to have this at the start of the mission without the player having to press any buttons, know what I mean?
I seem to have confused you. I meant pods for myself, not for ai
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Go into the editor, put a unit on the ground and set it as player. For their init, put this: player addaction [("<t color="#81BEF7"">" + ("Request ODST Support") +"</t>"), TEI_HEV_fnc_podCallAI, "", 7, true, true, "", "_this == _target]; .Then in-game, scroll with the mouse wheel and select Request ODST Support. This will pull up the map, and you click once on where you want them to drop. Bip bap bam, ODSTs comin in hot.
I just want to figure out how to have this at the start of the mission without the player having to press any buttons, know what I mean?
I put the script on the player itself and not on an object?
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I cant even get the pods to work for me mid-mission. Please can someone help. Like step-by-step
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Whenever i use the script it says "invalid number in expression" or something
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Just tested and confirmed the Pod drop function can be used in Zeus or MCC,it's very simple,just put a flag using Zeus or MCC,then copy the script into the init line of the flag you put(for zeus double click the flag you put and in MCC before you put the flag on ground you would see the init line of it.),then you are done,all same with the function in the TEI Template mission.:)Really great work to make it works in Zeus and Mcc.Whats the script?
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Yeah, my only critique would be the sound effect sounds less than ideal. But again, V1, and it's not critical.Sounds like Metal Gear Solid ahaha
---------- Post added at 23:15 ---------- Previous post was at 22:21 ----------
This ODST has an MA5B with a silencer and a holo sight. Will we be getting any attachments for the MA5B
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YesThey got that working? Creaming!
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I wouldn't say it's super intrusive, but you have to remember it is V1 of the HUD on the helmet.I know a lot of people aren't fans of Halo 4 here, but the helmet overlay on the edge of the screen was a nice touch.
http://media-cache-ec0.pinimg.com/736x/29/07/96/29079671320dd1b8ccf081c31eba9cdb.jpg
Is the ODST helmet truely depolorisationable?
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I think even going as far to create an overlay like in Republic Commando would be a neat idea to play around with.That would be awesome
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Does depolarising visors work? Like see through and opaque?
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How does one use the drop pods in their own missions?
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Dude, hold your horses. I'm sure they are working on it.It was a joke reference. God people cannot take jokes
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Cun I haz hotfix plz!!!1 :cccc
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Link me to your Steam group then please! :)Scorpion being textured now. Cougar starting to be modelled now. Falcon needs poly count reduced and a cockpit textured. Pelican gunship is a piece of cake. We just wanted to get the easy stuff done first for this update. After v0.12 we'll likely have the Pelican gunship.
Oooo fancy
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Wait, are the HEVS being fixed in the hotfix or the next update
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Is the hotfix going to be released today or sometime during the week?
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hey cool that youre helping them, I would too, I would even do that damn VTOL pelican by myself, but I once tried to take a step into the arma 3 tools and I failed..I wish you'd stop with the vtol. It would make the pelican worse, not better. Do you not remember how bulky and slow the MV-22 was
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Unfortunately it also seems that it has a problem with "helicopter" pelican as well, as I wrote before (it keeps gaining attitude and dosent go over 130-140 Km/h).All that needs doing is some value tweaking and that can be fixed
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When is this hotfix coming ;)
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The words on the left rear thruster are mirrored. Just pointing it out. Also I get 2 actions to open and close ramp. The disembarking points could be moved a bit away from the craft and down the ramp for transported troops (instead to the sides).I have just replaced the Ghosthawk with Pelican. Man it looks so cool. However the Pelican is a bit to much of an oil tanker; it dosent pick up, or lose speed particularly well, turns like a glacier and dosent descend as quickly as it could be doing. Also I noticed that AI picks up a LOT of attitude on longer flights, I tell it to fly at 100m and at level flight we and up at 1000m in 10km trip. Ill toy around with the flight model values a bit and see what could be changed.
However the view through the opened ramp while flying and sitting in the back is just AWESOME!
Yeah I have to agree with this. It feels agile one second then turns into a tank
The Eridanus Insurrection - An Arma 3 Total Modication
in ARMA 3 - ADDONS & MODS: COMPLETE
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Everyone has to drop one at a time. For example, one presses the button for ODST insertion and drops, then the next person does it