Jump to content

icmspectre

Member
  • Content Count

    247
  • Joined

  • Last visited

  • Medals

Posts posted by icmspectre


  1. Ghost Hawk in direct light:

    http://cloud-4.steamusercontent.com/ugc/540771566026203704/21FF8D45DFF25DCC54392706C15F8F32D27CDBF1/

    Falcon:

    http://cloud-4.steamusercontent.com/ugc/540771566026203992/F9F8C901C8153A2682F5948DCE3752EAAF80DEE3/

    http://cloud-4.steamusercontent.com/ugc/540771566026204417/D0859D5BDEC94A42075620B70B0FB27ECBD73FB2/

    Hope it looks better, I referenced the Ghost Hawk RVMat file and played with the glossiness setting since Stirls likes to make everything not glossy and really dull :P

    It is a bit too monotone dont you think? It needs more markings like scratches and marks. Its a little bit too green


  2. Problem is, we've never actually seen a pair of NVGs in the Halo universe at all. Just night vision for MJOLNIR helmets and VISR for ODSTs, and a night vision scope for the SRS99. That base plate could simply be an aesthetic addition by the artists. I don't think it really matters though, I'm not sure what alternatives to traditional NV could be given to basic units.

    Back to the armor variants though. Could this possibly be applied to the ODSTs as well? On the former thread, the discussion of whether the ODSTs should look like the ones from Reach or from Halo 3 was brought up but I don't know if it ever concluded. Perhaps the different regiments could also solve this issue as well.

    Halo Reach ODST: http://img1.wikia.nocookie.net/__cb20120514230231/halo/images/9/9d/HR_Campagin-Exodus_ODSTGroup.jpg

    Halo 3 ODST: http://img2.wikia.nocookie.net/__cb20100413124735/halo/images/2/27/The_Rookie.jpg

    yeah the ODSTs feel a little too bulky in game. The ODSTs in game look very light and nimble

×