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ketsucorp

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  1. KETSUCORP DEFENSE INDUSTRIES "General Equipment Addon Release" by KetsuCorp KetsuCorp is proud to announce their completion of the first phase of GEAR or General Equipment Addon Release. A vast modification to provide a unit with the ability to customize their entire group with highly visceral upgrades. As such, it is required that to download this modification we ask you visit us at http://www.moddb.com to get the download, download link will be below: Click here to find out more! (Download Here) SUMMARY What is GEAR? The short answer is General Equipment Addon Release(s), the new development by KetsuCorp to provide over 5000 items. GEAR is a library package of uniforms released initially for U.S. oriented realism groups. We're proud to release what some believe is our finest texture work ever created. FEATURES *Over 5000 new items in high def. *High-precision texture qualities. *A vast array of belts and gloves. *All categories of uniform added. *Night Vision illuminates Goggles. *Insignia Compliance Standards *Initial CONUS Equipment Sets *Update plans for 12+ new camo. (the potential for over 24000 kit) INSTALLATION -1- Download from the downloads page listed above online. -2- Extract to your ArmA III installation directory found at: "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3 " -3- Overwrite prior versions and activate the mod in-game. -4- We recommend using an ArmA III launcher or tool for it. -5- When using GEARs Camo expansions overwrite @GEARS. -6- Enjoy. GEAR, General Equipment Addon Release is not just an ambitious project it is a project to retexture the Armed Assault III franchise using default and imported data to make it an HD experience. We intend to follow up our developments with support and for the foreseeable future will take a good hard look at what nations are most popular and make mini projects. DOWNLOADS: General Equipment Addon Release (CORE) General Equipment Addon Release (CORE) is a required package available on the ArmA III Community via MODDB.COM, PLAYWITHSIX & ARMAHOLIC.COM websites. This modification provides the basis for a project spanning over a 5000+ item library, allowing players to enjoy real customizations in ArmA III. Click Here to Download! General Equipment Addon Release (CB) General Equipment Addon Release (CB) is a core color separated from CORE via ArmA III Community via MODDB.COM, PLAYWITHSIX & ARMAHOLIC.COM websites. This modification provides Coyote brown (NON-U.S.) Classnames to supplement the General Equipment Addon Release experience in ArmA III. Click Here to Download! General Equipment Addon Release (SG) General Equipment Addon Release (SG) is a core color separated from CORE via ArmA III Community via MODDB.COM, PLAYWITHSIX & ARMAHOLIC.COM websites. This modification provides Sage Green (NON-U.S.) Classnames on the General Equipment Addon Release system to supplement the GEAR mod. Click Here to Download! General Equipment Addon Release (OD) General Equipment Addon Release (OD) is a core color separated from CORE via ArmA III Community via MODDB.COM, PLAYWITHSIX & ARMAHOLIC.COM websites. This modification provides Olive Drab (NON-U.S.) Classnames and allows players to supplement their existing GEAR installation with Olive Drab. Click Here to Download! General Equipment Addon Release (TN) General Equipment Addon Release (TN) is a core color separated from CORE via ArmA III Community via MODDB.COM, PLAYWITHSIX & ARMAHOLIC.COM websites. This modification provides Desert Tan (NON-U.S.) Classnames for players to supplement their General Equipment Addon Release modifications. Click Here to Download! General Equipment Addon Release (NVG) General Equipment Addon Release (NVG) gives N.V.G's separated from CORE via ArmA III Community via MODDB.COM, PLAYWITHSIX & ARMAHOLIC.COM websites. This modification provides Night Vision Goggles for GEAR usage in Armed Assault III, covering the five core colors and additional eyewear also. Click Here to Download! General Equipment Addon Release (USA) General Equipment Addon Release (USA) is an optional download providing the user with the original GEAR (CORE) experience of U.S. Flags, this is a smaller modification and is not required to play with the GEAR package, it provides just the uniforms and still requires GEAR (CORE) as a basis. This release helps supplement the U.S. oriented kits with rucksacks, et cetera. Click Here to Download! General Equipment Addon Release (OCP) General Equipment Addon Release is supplemented by its first powerful unit camo: Multicam. With it, users can now create a plethora of highly diverse camouflaged units and use them in their missions as they see fit. Our camo is sure to please anyone looking to outfit a wide range of U.S. based units. General Equipment Addon Release (CORE) is a requirement for usage of this. Click Here to Download! General Equipment Addon Release (ACU) General Equipment Addon Release is supplemented by its new powerful unit camo: ACUPAT. With it, users can now create a plethora of highly diverse camouflaged units and use them in their missions as they see fit. Our camo is sure to please anyone looking to outfit a wide range of U.S. based units. General Equipment Addon Release (CORE) is a requirement for usage of this. Click Here to Download! General Equipment Addon Release (MARPAT) General Equipment Addon Release is supplemented by its new powerful unit camo: MARPAT. With it, users can now create a plethora of highly diverse camouflaged units and use them in their missions as they see fit. Our camo is sure to please anyone looking to outfit a wide range of U.S. based units. General Equipment Addon Release (CORE) is a requirement for usage of this. Click Here to Download! General Equipment Addon Release (ABU) General Equipment Addon Release is supplemented by its new powerful unit camo: ABUPAT. With it, users can now create a plethora of highly diverse camouflaged units and use them in their missions as they see fit. Our camo is sure to please anyone looking to outfit a wide range of U.S. based units. General Equipment Addon Release (CORE) is a requirement for usage of this. Click Here to Download! General Equipment Addon Release (AOR) General Equipment Addon Release is supplemented by its new powerful unit camo: AOR/NWU. With it, users can now create a plethora of highly diverse camouflaged units and use them in their missions as they see fit. Our camo is sure to please anyone looking to outfit a wide range of U.S. based units. General Equipment Addon Release (CORE) is a requirement for usage of this. Click Here to Download! CREDITS • M.Shimura, Project Leader • J.Schmidt, .P3D / O2 Editor • MisterCat, .P3D / O2 Editor • Zooloo75, Lead Programmer • BadBenson, Config Support • Lennard, AN/PVS-15 NVG's • SP Craig, Headwear Support • Kiory, Balaclava Model Work • Massi, USMC 8-Point Cover • Tryk, Pro-Tec Helmet Model Special Thanks: We'd like to thank the folks at Bohemia Interactive for providing us a tough challenge. Your work is impressive. Plus a personal thanks to KetsuCorp for their constant drive and commitment to steadily expand their knowledge of computer science and boosting their already impressive resumes as a team. ------------------------------------------------------------------------------- NOTICE: PayPal Donations are contributed solely on the basis that you find all projects conceived and completed above standard. If you enjoy our works on titles you love. Support our futures, we are a non-profit organization with that aim to ensure high quality modifications are released for your own recreation. This is not for purchase for the modification plus we will not support this at all. Thank You.
  2. Dear BIS Community, At this time due to financial constraints, this project is on pending development as our staff members are primarily composed of an array of game development students. As the term pans out, they aim to continue working on the project but until then, please feel free to continue adding feedback or comments. We know how an important mod such as this can improve the diversity of the game and as such this project is not abandoned, but postponed due to a significant lack of donation funding to the development staff, all your kind regards and support will be with us as we seek to finish the coming terms. We cannot thank you enough for your support. Many Thanks, KetsuCorp P.S. If you have any considerations or concerns please PM us.
  3. Please PM me with your CV/Skillset.
  4. @Community, Hello all, we still have staff working on this project but as an update we have a lot of our staff going through colleges or universities for games design and development. As such we're trying to find more replacement personnel and the opportunity to work alongside team members in our group. That being said, it is still an active dev build. Keep in mind KetsuCorp has only ever cancelled one mod project. Our resume is outstanding for building and finishing released work. We are just trying to power through academics and also find time. Just stand by for this period, the final patch for GEARS US is alive and well. And, while i hate to tease you, yes our staff are enjoying the current version and the expanded arsenal of clothing included. Many Thanks, KetsuCorp
  5. It was just a safe assumption, please write up a request list of formats and derived filetypes/name structures you need, and i will attempt to provide both it, the shaders, textures and derivations required therein. Many Thanks, KetsuCorp
  6. We checked the PM's. Refer to us generally, we have female staff also. I hope that doesn't come across as being rude, we just value our staff members and KetsuCorp represents itself here as a totality, rather than any one Producer or Manager. Many Thanks, KetsuCorp P.S. Were you inquiring about getting the native file formats?
  7. KetsuCorp is the very same, yes. Under new management and development team members but the group itself focuses on developing modware and app programs here and there. The staff appreciates your warm feedback on this. Keep us posted, Many Thanks, KetsuCorp
  8. Sir? We're not sure how to answer this, the uniforms have arm patch support and you can have custom faces just fine. What exactly were you asking the dev staff to add to the mod package? I'm personally (and the group as a team of staff) are very confused...! Many Thanks, KetsuCorp
  9. The Integrated Ballistic Helmet or IBH is a developed helmet jointly designed by Boeing and ILC Dover for Maritime uses as a contender to the original Pro-Tec helmet used in VBSS and SEAL operations. The IBH is well known for its ruggedly designed features and fast mount swap NVG Wilcox clipper. We are working on a privately developed version of GEARs library, as stated before we have teams or members who in their freetime have made requests at the premium level, an all exclusive project that credits their research and themself as the sole developer or contributor, and often donate a lot to getting the project they want finished by donating to staff on our development team to cover time away from GEARS. We can't discuss further the NSW Pack until they permit it.
  10. All excellent points for and against the argument of weight, those who agree that the quality is too high quality not to pass up, I am certain you will have some creedance to review at a later point all the features you feel are missing or need revision. However, as it stands, I also agree with both sides of the street, they all weigh in. Chrys, we appreciate you trying out the library sized arsenal for it and the equipment therein. Meanwhile, War_lord we appreciate a versatile argument against points, criticism is what we strive for, it is why we appreciate any of the feedback you provide on here too. Many thanks for weighing in on this issue, somewhat pun intended. KetsuCorp Update: Thanks for considering it simply for the texture quality!
  11. We have several custom requests for such things for a number of police dept. Prior posts discuss and address it, and currently the direction withstands. I think poorly designed is the wrong word usage, this modification aims at providing customized levels of visual equipment, this aim has been accomplished. If it were in our design to seek for better weight or HP values we may become reliant on stating that, but a series of statements from our staff have indicated otherwise. The fact that we defend our developers and their decisions is what at the core of our group emphasize quality. They chose to create at the very least a vast variety of visually improved equipments, the modification that Tryk provides is not in the same nature as ours and cannot really be used to have an accurate comparison, that mod provides uniforms and equipment with sometimes new data or models, our objective is to diversify the existing A3 vanilla .paa. That said, our objective was well achieved even in the first .PBO when we expanded out the vary many ranges of trims and color you can apply to a single uniform. Our objective is merely to set a wide range of U.S. (and future other) camouflages at a quality and quantity that will pacify requests for more variety, that and a choice to not hinder player capacity at any level should not be a factoring issue unless (and is warranted) regarding a mission or map maker who chooses to do so. In that sense, we see a point but again, reiterate, ours is a modification for expansive diversity and not that aimed at hindering players or groups from operating. On a personal note, as a spokesperson for the staff, I personally would feel insulted if a mod team or developer chose to think for me in my choices of equipment and do personally praise what all the developers have done in this dev team, in other games i may not have such a luxury and I enjoy that. That could be hailed as a taboo statement in this community, but the reality is, if you do not know what you should be limited to taking, why let us decide for a group or individual? I find the semantics side on the air of liberty. My personal two cents, despite how much my staff recommend I do avoid providing a personal aspect on the development info I am tasked with placing out there. So I wish to ensure that you in your response at least address my argument and also avoid the inflammatory rhetoric of using 'spiel' or deferring arguments to a ''use x instead of y'' logic. I hope that I have helped clarify on this. Germany is listed in the future potential work, we have a great list of EU requestees, we also aim to support other mods, too!
  12. The object is classed as a backpack so I'm afraid that's going to take some tinkering and I don't think it is possible for staff I know to currently do that. It's because the classname gets all of the derived code from the original classname, not on .p3d's. We'll look into that. We are considering new vests, but at this time the final patch is a brush up on the existing work before the move onto larger expansions and more clearer work done for other countries. We also have to figure out what is wanted. Correct, Slash bandoliers (which should be known as Sash bandoliers to clarify) Are there. We are unsure yet about if we intend to add the chest rigs or if we will make our own, I currently have checked the work load and the staff haven't shown any progress on that request, likely due to how low quality the original UVMaps were for the ArmA 3 Chest Rig. And yes we are adding the Independent new Marksman DLC Vest, the other one for Blufor is an abomination and is not in any single way realistic or used. The staff decided one is real and looks very similar to an IOTV/MTV type vest, whereas all the others are private or custom defined .p3d based on fiction. Hope that helps.
  13. There will be a hiatus from the development roadmap upon completion of the U.S. Package to determine this order. At present we wish to see users vote and place demand bids for their country's required pack. We aim to provide every camo of the modern era of said requested country and if you can imagine how quick we're able to release the size of modification that we have at present, you can imagine how great a GEARS_EU Final package will look amongst a series of others, also. This is a topic already discussed read prior pages. To directly address your concerns: We have set these numbers to emphasize an unlimited capacity, it should be down to the unit leaders and not ourselves to arbitrate a realistic environment. If you are unable to conduct an operation on the basis of providing your unit a schematic ruleset for what should and should not be taken onboard missions, then I do not believe it should fall down to us to hold your hand. Because, if in the error of judgement we choose to make the mod carry too little, you would in return complain about this also. This was no error that you found. To summarize as has been mentioned on prior pages, this is a mod that can be enjoyed by realism users and casual gamers alike, we hold no right nor place to tell you what you can and cannot carry, it is for you to determine yourselves, and shows great responsibility in our decision making not to make those assumptions for you. Would recommend you be glad that we chose to give you the choice, not that we take it from you in the hopes of making an unbearable play experience. As stated before, we will absolutely not interfere on this. You carry what you want, not what we will tell you to. Hope that helps, KetsuCorp
  14. @Community, Thank you all so much, your support has driven us to continue working towards completing the entire U.S. collection with due haste. Please note that when we complete this we intend and aim to take on board custom requests for your units in addition. Does your unit need custom nametapes? patches? specifics or details that we don't yet cover? Let us know in Private MSG in BIStudio Forums Private Message and we will work out what it is that you need. We hope to cater for just about any need in customizing our already expanding content and we love that it is what the community wants and needs. We truly are grateful. Many Thanks, KetsuCorp
  15. @Community, We are returning to work on the project, we have some new features in store, we would like to announce the following upcoming features as the final patch to the USA Spectrum of GEAR, this means that GEARS_USA's final data will include the necessary family of camouflages and a full pack. Fixes & Updates: -Fixed SCUBA bug. -Fixed ACH Normals. -Fixed ECH Normals. -Fixed Crye Normals. -Fixed Commando Normals. -Fixed Headwear model.cfg (headwear at crotch) -Fixed Various Misc. Errors (code cleanup) -Added New Velcro for Realism Purposes -Added Crye Gen. 3 Padding & Normals -Added Crye Gen. 3 Padless versions -Added BDU, DCU & UCU Patterns -Added IBH Helmet Programme (Essential for upcoming GEAR SEAL pack) -Added Support for VQI, ACRE & TFAR Projects under Optional folder (Requires you have those mods) What we hope to see is a number of unit developers come out from the shadows and create specific units that use these uniforms and items, a great deal of effort has gone into the collective customization level with GEAR and no other modification will provide this level of (sometimes very superfluous) customization. We hope that when the GEARS U.S. Archive is finished you will enjoy knowing we have given every possible detail to both the camouflage, the items and their prescribed intended functionality. In closing, we thank you for being so patient with us, this patch will take a good deal of time as we are now redoing and HD'ing the work already in GEAR. You may think that not necessary to HD an already high-def mod in light of your using it, but we feel we can make one final, excellent push on the basis of our templates. We may release our source after the U.S. finish. Many Thanks, KetsuCorp
  16. You have an excellent eye! The long and short of it will be that when we're done with the next patch coming up, we will aim in on making what will eventually be known as GEARS_USA (using our previous patch name but expanding it) so as to include the entire GEARS project R1 into that project as it is U.S. Oriented. The next phase will be to complete a GEARS_EU, which means a rename of GEARS_USA to GEARS_NA as we will include much requested Canadian forces and likely Mexican for the sake of it. The idea behind GEARS_EU will be a fully fledged expansion for it, which aims to include a single country at a time per addon. We will start our landfall with GEARS_EU with the british camo packs and then move on country by country. If we are unable to complete a camo due to lack of reference or detail, we will notify you. However this is very long term and requires a large amount of support and donations if we are to push researcher work into countries we have very little idea of, vis a vis Latvia or Romania. These are countries we would love to get camo in. Finally, We intend to start requesting not that we build the unit codes but have qualified, high fidelity unit builders use our resources to make good on a promise the community was missed on with the original A3 release of just NATO forces. We believe if NATO were on site at any location you would see a patch on the arm stating thus and a coalition of uniforms and supported military's. I hope that clears things up, Many Thanks, KetsuCorp
  17. There should be no necessity for this, ACE3/RHS is completely compatible with this. Directly speaking and programmatically yes absolutely. You will be able to choose glove/belt color, sleeves up or down, fatigues with sweaters on or off. We have listed every possibility of permutation with the customization shown. To that extent then yes, we have done this. There is no menu to handle the gloves/belts separately which would greatly help reduce the clutter but that said 95% of persons involved in A3 either use crates or the virtual arsenals. To a further note, we are listed as one of the highest quality texture designers for uniforms on the ArmA III platform. This goes hand in hand with our statement of quality:quantity, no substitutes. If you wish to engage on using these high quality additions be prepared to sort through a plethora of content, we aim to provide team leaders with the ability to build setup kits for his or her unit as required. Consider this a toolkit and a playable library of fresh data. Hope that helps, Many Thanks, KetsuCorp Agreed. I think if we had one improvement upon finalizing bug fixes post hiatus, we would take the time to research a custom menu that comes up when using baseclasses and then derive gloves/belts from permutations. That would probably be the right thing to attempt to do. This will however not be promised as we're swamped now. @Community: En Mass data testing would be great, we want to break this mod so we can finish with the list of fixes. Some are reporting model.cfg deviations/anomalies, if we are able to get a pinned, determinate range of bugs incl. scuba, etc. We can fix it up. Many Thanks, KetsuCorp
  18. Dear Community, We will address the Helmet disappearing issue in personnel level testing in the next month. We're currently hiatus. An effort to address the weight issue will henceforth be made to confirm our intentions. As mentioned prior, the stamina system determined by ArmA 3 is heavily flawed and has a numerous plethora of mods intent on fixing the game issue. With GEAR we've chosen to let the user be the individual and sole proprietor of his actions. If we imposed weights it means you have to trust our decision to ensure that a rucksack carries a certain capacity. The same goes for a vest and hit points required to knock a target down. The fact that you require us to be impose this is simply not a risk we are willing to take. You should be willing to fill the equipment to the capacity to the extent that is realistic. There is no requirement further than that. We aim to set equipment, and I must ask what further do you wish for the equipment to provide? We motion to complete GEAR as a high fidelity package of default A3 content that as far as ArmA III retextures go we stand out as one of the highest quality retexture packs doing no different than a series of other retexture modifications. We do, however have a great library of equipment giving player freedoms. That said however, we would encourage highly that the requests to build your own mods off of our framework is made with credit to the staff here. Other than that, we welcome you to go wild with units, packs & much more. Please do not argue over the semantics of weight vs. a previous implemented, and heavily flawed stamina code already implemented in A3. Other than that, we're very excited to see what you all come up with for a loadout. Many Thanks, KetsuCorp NOTE: Please provide us direct screenshots of the kits having problems, as we have been told this error is not present in our development branch and unfortunately I am only PR, I cannot implement this until they are back.
  19. Are you using GEARS_CORE as required?
  20. This seems to trouble the staff as the neopren parameter is enabled. There must be a further function that is not setup in the code that is missing. As of yet they say they have a consistent issue identifying which parameter will set this up. Please do some testing, we have some questions as to if it is also affecting the AI being unable to carry a weapon for underwater purposes. If that does tend to be the case we will need to address this some other direction, as this is an ongoing issue about a particular piece of content acting up. It depends on if you are running CORE, if you run CORE plus whatever files you wish you will obtain them. Can you tell if it is disappeared or not available in-game altogether. Please submit a description of the issue in concern to your queries. Are you referring to Ketsu the developer or the staff? He himself is no longer present in the team. The staff are at the current time on hiatus. We can confirm that they are planning to build a number of final pieces of texture work for the last release of U.S. oriented mil-spec camouflage. -Development of BDU. -Development of DCU. -Development of UCU. -Development of TCP. -Possible Development of ECWS Arctic Warfare Kits. -Possible Introduction of 50/50 Uniform Final Setup. - Intended Fixes: *Fixing the super shiny kneepads on Crye Uniforms. *Fixing OD Camouflage Plate Carrier 02A+. *Fixing the location of Patrol Caps and Beanie Hats. *Fixing the Scuba parameter available to the Crye kit. *Final Clean ups and Support for Outside Mods, TFAR/ACRE et cetera. Many Thanks, KetsuCorp ---------- Post added at 14:44 ---------- Previous post was at 14:32 ---------- Quick Reminder for Community, There is some very specific requests from the Naval Special Warfare community of teams online that have asked us to collaborate with a vast number of them to create a GEARS_NSW. Unlike previous setup structures in mods this will focus entirely on NAVSOC oriented kits. I don't know all the details yet as I am just a spokesperson but if true then there will be the possibility of allowing other developers for unit creations that require the modification data to run their own project. The last thing we wanted to announce is that if you wish to send us donations please note that you are not purchasing the sway of staff or the mod itself. You are supporting a highly dedicated team of mod builders who commit extraordinary effort to bring such works as GEAR to the community. We have always appreciated the support given us. On an absolutely final note while we undergo bug testing I am told to ask if possible, can we get some screenshots. What is requested is a user to go into virtual arsenal, create his or hers personal loadout for the game, take a screenshot then hit the export function and load in notepad. Give us an IMGUR uploaded .JPG format file with thumb of a loadout you love, name it for whatever reason and dump the exports of the code underneath using the tag if preferable. We are ontrack to release a website that may create this automatically, online. It's an exciting opportunity to not only showcase your work, but also demonstrate a good understanding of how kits work. We even want to see these bugs in action as we develop, as this way we can have a clearer picture of what may cause these issues for the staff to fix. Hope that helps for anyone wondering! Many Thanks, KetsuCorp
  21. Quick Note: We're getting reports that the scuba system implemented when used with AI isn't functioning nor is it possible to have underwater weapons (lol?) so if anyone could confirm that would be appreciated. We'll be working on an entirely new set of .rvmats for even higher quality commando sweaters on the pack and finally taking off the glare of the kneepads/elbowpads on the Crye Uniform as it looks ridiculous. Finally an update to address the Hats in game that don't appear (only beanie/cap) due to an issue with model.cfg's is likely to be fixed in the coming months, rendering USA related data final. Hope that helps, Many Thanks, KetsuCorp
  22. To quote staff ideology, ditto. Many Thanks, KetsuCorp
  23. We will consider headwear in a USA update. Perhaps we should create a new collection that finishes the USA system as a whole before moving onto a new country or environment. This will make sure that you get all the needed kit in GEARS without having to compromise on the quality you all know, love & use. This is intentional, we see no point in having restrictions for you. This community should be well versed in what it can & cannot take. If it is beyond the measure of realism, do not simulate it. But in the extant emergencies of having to haul gear for non realism purposes, we will not step in the way..! Many Thanks, KetsuCorp
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