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r4ppit

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Posts posted by r4ppit


  1. I reckon its all mission spesific. The three  hole full balaclava is fire retardant so you want to use it in VBSS type of situations for example. Then again the headwrap is more versatile and light weight and suits more needs but doesent offer as much protection. 

     

    The vanilla arma balaclava is something BI haven't paid any attention into. It looks like a really thick wool balaclava made for hunting/fishing or raping people. Has nothing to do with military.

     

    This mod is looking awesome though, those N/SEAS and the opscore look beatiful.  :wub:


  2. I really don't care for the new menu interaction system. I've been running into a lot of issues. For one, it's too small. There's no need for it to be that small except that you guys are trying to map stuff onto bodies and shit. That's not worth the loss in accuracy in tense situations. The system needs to be used in COMBAT. Hovering over something, hoping it opens up accurately then doing that again and again on small icons is not optimal for that.

    This is why I was worried about CSE's team being involved. Their stuff tries to be too flashy and shiny. AGM was basically just ACE. It was functional, it fit the aesthetic, but it was still really simple to use.

    I know this is harsh but I really don't like this. You had a system that worked really well. It could have used some tweaking with the expanded features in ACE3, but come on. Now I have to worry if I'm close enough to the left arm or not? Even though I can get the right arm, while standing on the left side? Why not just pop me into a menu with a diagram and let me quickly get around with a menu with everything in the same place every time. Not to mention figuring what part of the body needs things that have nothing to do with particular limbs.

    The system you have now is cool. It could even be better for SOME interactions. But not everything. Give us better menus, not prettier flashier menus. Or at least options to make things static (even for interaction menu stuff like giving someone medical treatment) and increase the scale.

    I know I'll get bitched out for giving honest feedback but I wouldn't say it if I didn't mean it and didn't think the team couldn't handle it.

    Looking forward to seeing how this evolves.

    Maybe youre thinking this the wrong way. I think its really good that you need to focus on what you are doing and you need to do it right especially in combat and under stress. Why does it have to work so arcady like ACE and AGM? You wont put a bandage on someones head from interacting with their feet in real life, you have to adapt to situations and problem solve. You are trying to make everything too easy. ;)

    I love the consept of this new interaction system and it really brings something new and innovative in the table, sure it might need some small tweaking regarding performance if possible but all in all its a great thing to have.

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