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12 GoodAbout r4ppit
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:wub: That camo option seems like a really good option, cant wait to try it!
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Ahh, to me theyre all just headwraps :D Great to see a mod maker truly paying attention to the slightest details!
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Have you tried if you could make the headwrap so it doesent cover the ears? That's the way I've seen them used and from personal experience a headwrap doesen't feel right if it covers ears and is stuffed under the helmet, also makes comtacs feel weird. Ref pics. https://s-media-cache-ak0.pinimg.com/736x/f5/94/4c/f5944c793b56cf5944b28b39a34ef116.jpg http://i.imgur.com/ZYbol12.jpg
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Wow, good job! Are you planning on releasing anything soonish?
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I reckon its all mission spesific. The three hole full balaclava is fire retardant so you want to use it in VBSS type of situations for example. Then again the headwrap is more versatile and light weight and suits more needs but doesent offer as much protection. The vanilla arma balaclava is something BI haven't paid any attention into. It looks like a really thick wool balaclava made for hunting/fishing or raping people. Has nothing to do with military. This mod is looking awesome though, those N/SEAS and the opscore look beatiful. :wub:
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I was wondering if you have any proof of the Specters for example not being NVG compatible? I cant think of any reason of why they wouldnt be and I have quite a few pictures of SF units with nods and magnified optics on their guns.
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Close Quarter Battle Mod (CQB-M) [WIP]
r4ppit replied to rye1's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I really hope that feature will be toggleable, for me atleast that feature alone ruins a mod that I otherwise wouldve been waiting for ages. That script will get you killed in any dynamic enviroment which isnt pre setup rainbow six type scenario. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
r4ppit replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Maybe youre thinking this the wrong way. I think its really good that you need to focus on what you are doing and you need to do it right especially in combat and under stress. Why does it have to work so arcady like ACE and AGM? You wont put a bandage on someones head from interacting with their feet in real life, you have to adapt to situations and problem solve. You are trying to make everything too easy. ;) I love the consept of this new interaction system and it really brings something new and innovative in the table, sure it might need some small tweaking regarding performance if possible but all in all its a great thing to have. -
Authentic Gameplay Modification
r4ppit replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have you guys thought of making some white phosphorus NVG variants? -
Authentic Gameplay Modification
r4ppit replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have you guys thought of breaching? Something like breaching charges and lockable doors.