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mangamakerz

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Everything posted by mangamakerz

  1. I'm trying to edit rearm cost and income on crcti, but I'm stuck. Here's what I did already: 1. Basically I want the rearm cost to be free, so I look around and found Rearm.sqs in Player/ and Server/ folder and tried to edit this line (I changed 50 to 0), but has no sucess. Maybe I'm doing it wrong or looking on the wrong sqs file? ; CALC REARM COST _cost = _cost/10 _cost = _cost - (_cost % 1) ? _cost < 50 : _cost = 50 ? _unit == _unitRearm : _cost = _cost + 50*("_x == magMine" count _mags) _money = (groupMoneyMatrix select siPlayer) select giPlayer ? _cost > _money : _msg = format["Not enough money for rearm. ($%1 needed)", _cost]; goto "Exit" 2. I want to increase player and commander income and found UpdateIncome.sqs on Server/ folder. I edited this line but I've found no change in the game. _countGroups = [count (groupMatrix select si0), count (groupMatrix select si1)] _moneyPerScore = 10 _timeNext = 60 I also checked InitPublicVariables.sqs inside Common/ folder, and wondering what "pvIncomeRatio0 =" and "pvIncomeRatio1 =" lines do, because I edit them and I see no difference. Again, maybe I'm looking on the wrong place or just doing something wrong when putting numbers on the script. I don't know.
  2. Hai, I have mfcti missions, and they were fun to play, until I got bored with the weapons choice. I have ww4 weapons included in my modpack, and I want to replace the older weapons in mfcti with those weapons from the modpack, or even add them in the loadout screen, so I can purchase both old and new weapons. Is there any way to do that? I hope you guys can guide me :) thanks,
  3. hmm.., unfortunately I couldnt find 'initEquipmentTypes' in mfcti, :( but, I found config.cpp inside the mfcti Addon file (not the mission file), Is that the true file? I checked inside it, and yes I also found 'class CfgWeapons', It sounds like this: class CfgWeapons { class Default {}; class Gun73:Default {}; class Gun105:Gun73 {}; class Gun120:Gun105 {}; class Gun125:Gun120 {}; //West rifles. class MGun:Default {}; class Riffle:MGun {}; class G36aBase:Riffle {}; class MFCTI116G36aBase:G36aBase { class Single { ammo="BulletSingleW"; multiplier=1; burst=1; displayName="G36"; dispersion=0.000200; sound[]= {"\G36A\g36a.wss",1.000000,1}; soundContinuous=0; reloadTime=0.100000; ffCount=1; recoil="riffleSingle"; autoFire=0; aiRateOfFire=0.500000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; class Burst { ammo="BulletSingleW"; multiplier=1; burst=3; displayName="G36 Burst"; dispersion=0.001000; sound[]={"\G36A\g36a_burst",1.000000,1}; soundContinuous=0; reloadTime=0.100000; ffCount=3; recoil="riffleBurst3"; autoFire=0; aiRateOfFire=0.500000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; class FullAuto { ammo="BulletSingleW"; multiplier=1; burst=1; displayName="G36 Auto"; dispersion=0.000300; sound[]={"\G36A\g36a_full",1.000000,1}; soundContinuous=0; reloadTime=0.070000; ffCount=1; recoil="riffleBurst3"; autoFire=1; aiRateOfFire=0.500000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; }; class MFCTI116G36aMag:MFCTI116G36aBase { scopeMagazine = 2; picture = "\G36a\m_G36.paa"; }; class MFCTI116G36a:MFCTI116G36aBase { scopeWeapon = 2; magazines[] = {"MFCTI116G36aMag"}; }; class SteyrBase:Riffle {}; class MFCTI116SteyrBase:SteyrBase { class Single { ammo="BulletSingleW"; multiplier=1 burst=1 displayName="$STR_DN_ADD_STEYR"; dispersion=0.000200; sound[]={"\Steyr\Steyr",1.000000,1}; soundContinuous=0 reloadTime=0.100000; ffCount=1 recoil="riffleSingle"; autoFire=0 aiRateOfFire=2.500000; aiRateOfFireDistance=500 useAction=0 useActionTitle=""; }; class FullAuto { ammo="BulletSingleW"; multiplier=1 burst=1 displayName="$STR_DN_ADD_STEYR_AUTO"; dispersion=0.000300; sound[]={"\Steyr\Steyr",1.000000,1}; soundContinuous=0 reloadTime=0.070000; ffCount=1 recoil="riffleBurst3"; recoilFixed="riffleSingleFixed"; autoFire=1 aiRateOfFire=0.500000; aiRateOfFireDistance=500 useAction=0 useActionTitle=""; }; }; class MFCTI116SteyrMag:MFCTI116SteyrBase { scopeMagazine = 2 picture = "\Steyr\m_steyr.paa"; }; class MFCTI116Steyr:MFCTI116SteyrBase { scopeWeapon = 2 magazines[] = {"MFCTI116SteyrMag"}; }; class GrenadeLauncher:Default {}; class Mm1Base:GrenadeLauncher {}; class MFCTI116MM1Base:Mm1Base { magazineType = "4 * 256"; }; class MFCTI116MM1Mag:MFCTI116MM1Base { scopeMagazine = 2; picture = "\MM-1\m_mm1.paa"; }; class MFCTI116MM1:MFCTI116MM1Base { scopeWeapon = 2; magazines[] = {"MFCTI116MM1Mag"}; }; so which one that I should replace? Thanks also for your reply :)
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