nazarovtr
Member-
Content Count
47 -
Joined
-
Last visited
-
Medals
Community Reputation
12 GoodAbout nazarovtr
-
Rank
Lance Corporal
-
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
10% of playing time maybe, but not roughly 50% like it is now. It may give some tactical advantage in movement and some operations which do not involve fighting. 20-30m fights in arma are mostly random. And there are many enemies against few players. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
By SP I mean alone on my dedicated server. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
@[Tajin], same thing. I've ended up cheating: 0 setFog 0; I wouldn't go into the fight in such conditions in real life. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Resets are not realistic. I understand, that no despawning at all is not possible performancewise. But resetting all enemy patrols just around my base because I die in 500 meters from it? And this fact makes the mission even more difficult in SP than in MP. You have only one chance of taking an outpost. You die - everybody respawn, even if your base is close by. And on Tanoa it is easier to die) If you think of a scenario of attacking and respawning and attacking again till the success as an exploit, you can decrement HR on each death. If HR = 0, then mission failed. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
More issues) 1. Not only vehicles are despawning, but also enemies are respawning inside spawn distance on players death. 2. Trouble with UAVs. I've stolen 2 darters and 2 NATO terminals. I can assemble a darter but I cannot connect to it with AAF terminal and I cannot even open a NATO terminal. I see some logic here, but are the UAVs unusable by design? -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Titan AA missile, SPMG belt and sound suppressor (6.5, khaki) too. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Hi. New arsenal problems. Titan AT missile and Rangefinder do not unlock. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Described above was one time bug. Reloaded and RPG is back again. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Actually there is another one) I've got RPG-42 with RPG-42 rockets for a long time. Now I've tried to get HE rockets. I've got the quantity and the game said that they were unlocked. After saving and loading I found that I don't have RPG-42, RPG-42 rocket or RPG-42 HE rocket. While you are fixing this, is there a "cheat" to ad an item to the Arsenal? P. S. UI initialization at the start is now fixed. Thanks) -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Yes, despawning because I die. Is it intended? Thanks. No problem with the arsenal in the last version. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
It seems that some tropic items do not get unlocked in the arsenal. Ammobox inventory says that I need 17 vests and 22 other items for unlocking. I have 23 Carrier lite (Tropic), 25 Carrier GL Rig (Tropic) and 32 NV Goggles (Tropic). None of these is getting unlocked. I've unlocked tropic helmet and some other items. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Hi, barbolani. Detailed info on vehicle disappearance in spawn distance: Starting a dedicated server. Loading a persistent save on a dedicated server. Second player connecting. Me and then other player board an armed offroad which was parked near the HQ. We go to a nearby city and meet an enemy squad on the road. Both of us are killed. Offroad wheels desroyed. Both of us respawn and walk to our last position. 700m from the base. 1600m spawn distance. No smoke ahead. No offroad there. Restart the mission. Increase spawn distance to 2000m. Die roughly the same way, but about 800-900 meters from the base. Go there on a quadbike. Nothing there. Thanks for the variable) -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Freezes back again, unfotunately. 3 times in 4 hour session. 2 of them on the latest version. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
1. I've played Antistasi for 400 hours now. And I am a programmer myself. So if I report a bug I try to be sure. 2000m is just for such cases. Not to restart the fight on death, but to be able to get back and continue. And 3000m will be needed when we will get some armored vehicles, artillery or helicopters. Even on Tanoa. 2. I've described a real situation. You think it was ok? Maybe the vehicle should not get refunded, if there are other players in spawn distance? 3. We are using Advanced towing. 4. Maybe it is better to create an option for this? I am ready to pay for better hardware to get decent experience. 15min is totally unsuitable for big bases. Players will just loose 90% of the loot. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Yesterday we've encountered some weird object disappearing. 1. Took an armed offroad from the base and went to a nearby city. About 700m from the base we were killed. The vehicle was damaged, but not destroyed. Went there on foot to repair and fight back. Nothing there. No explosion or smoke in that direction. Spawn distance is 2000m. It happened twice. 2. Destroyed a roadblock and got all the precious MGs, NVGs and vests into a 4x4. My ARMA crashed, and the other player says that not only I have disappeared but the 4x4 with the loot too. He becomes a commander. I reconnect, find an empty hatchback on the road, go there and get him. We return to base. Disembark. He has to disconnect for me to become a commander and save. And the hatchback disappears simultaneously with him. 3. Not all vehicles on the base are saved. First, we thought that it only occurres with the vehicles towed there. We've started to enter them and drive a bit before a save, but it did not help. Now we are garaging all the vehicles. 4. Enemy bodies are disappearing too fast. Sometimes, to the end of the fight there is only a half of them, and while we are collecting the loot they disappear just in front of us. I think, the bodies have to be there for at least a couple of hours. Or the garbage collection should be done only manually. Because if you loose all the loot after a 2 hour fight, you would be really frustrated)