Jump to content

ninja_gazpacho

Member
  • Content Count

    5
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About ninja_gazpacho

  • Rank
    Rookie
  1. ninja_gazpacho

    Authentic Gameplay Modification

    I already thought of that. This is for a milsim server and it is not viable to have everyone on the server delete the pbo. Any other options?
  2. ninja_gazpacho

    Authentic Gameplay Modification

    Hello. Is there any way to force the name tags off? I have tried using the name tags module in editor, but to no avail. I am referring to the name and rank symbol that pops up when you look at someone within a certain range. Best case scenario we could keep the name and get the rank bit to disappear, but at the very least I need them both gone. Thanks!
  3. ninja_gazpacho

    AI HALO Jump Example Mission

    I got it working in editor on my mission, but once it goes up on the server it doesn't work, and just teleports people to the ground without any backpack change.
  4. ninja_gazpacho

    AI HALO Jump Example Mission

    Hello, when I use the falgpole halo jump in my custom mission, it just teleports me to where i click on the map, at ground level. I do not think that it is sucessfully calling the halo function. please help!
  5. Hi, When I set the unit as a custom faction, the uniform looks great and works perfectly. But when I set it as a stand alone item, it doesn't look right. Here's my config: enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class example_uniform_config { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class Example_Soldier_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Uniform Test Soldier"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "Example_CombatUniform_mcam"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\flecktarn\data\flecktarn_camo.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class Example_CombatUniform_mcam : Uniform_Base { scope = 2; displayName = "Example Mcam uniform"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; }; I could post a picture but I think I need to be a registered member longer.
×