Hi,
When I set the unit as a custom faction, the uniform looks great and works perfectly.
But when I set it as a stand alone item, it doesn't look right. Here's my config:
enum {
// = 2, // Error parsing: Empty enum name
DESTRUCTENGINE = 2,
DESTRUCTDEFAULT = 6,
DESTRUCTWRECK = 7,
DESTRUCTTREE = 3,
DESTRUCTTENT = 4,
STABILIZEDINAXISX = 1,
STABILIZEDINAXESXYZ = 4,
STABILIZEDINAXISY = 2,
STABILIZEDINAXESBOTH = 3,
DESTRUCTNO = 0,
STABILIZEDINAXESNONE = 0,
DESTRUCTMAN = 5,
DESTRUCTBUILDING = 1,
};
class CfgPatches {
class example_uniform_config {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"A3_Characters_F_BLUFOR"};
};
};
class CfgVehicles {
class B_Soldier_base_F;
class Example_Soldier_F : B_Soldier_base_F {
_generalMacro = "B_Soldier_F"; //unsure what this does
scope = 2;
displayName = "Uniform Test Soldier";
nakedUniform = "U_BasicBody"; //class for "naked" body
uniformClass = "Example_CombatUniform_mcam"; //the uniform item
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\flecktarn\data\flecktarn_camo.paa"};
};
};
class cfgWeapons {
class Uniform_Base;
class UniformItem;
class Example_CombatUniform_mcam : Uniform_Base {
scope = 2;
displayName = "Example Mcam uniform";
picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo : UniformItem {
uniformModel = "-";
uniformClass = "Example_Soldier_F"; //would be same as our made soldier class
containerClass = "Supply20"; //how much it can carry
mass = 80; //how much it weights
};
};
};
I could post a picture but I think I need to be a registered member longer.