ninja_gazpacho
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Authentic Gameplay Modification
ninja_gazpacho replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I already thought of that. This is for a milsim server and it is not viable to have everyone on the server delete the pbo. Any other options? -
Authentic Gameplay Modification
ninja_gazpacho replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello. Is there any way to force the name tags off? I have tried using the name tags module in editor, but to no avail. I am referring to the name and rank symbol that pops up when you look at someone within a certain range. Best case scenario we could keep the name and get the rank bit to disappear, but at the very least I need them both gone. Thanks! -
AI HALO Jump Example Mission
ninja_gazpacho replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I got it working in editor on my mission, but once it goes up on the server it doesn't work, and just teleports people to the ground without any backpack change. -
AI HALO Jump Example Mission
ninja_gazpacho replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, when I use the falgpole halo jump in my custom mission, it just teleports me to where i click on the map, at ground level. I do not think that it is sucessfully calling the halo function. please help! -
[Tutorial] Simple Re-texturing Guide (From Start To Finish)
ninja_gazpacho replied to Amit's topic in ARMA 3 - MODELLING - (O2)
Hi, When I set the unit as a custom faction, the uniform looks great and works perfectly. But when I set it as a stand alone item, it doesn't look right. Here's my config: enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class example_uniform_config { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class Example_Soldier_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Uniform Test Soldier"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "Example_CombatUniform_mcam"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\flecktarn\data\flecktarn_camo.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class Example_CombatUniform_mcam : Uniform_Base { scope = 2; displayName = "Example Mcam uniform"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; }; I could post a picture but I think I need to be a registered member longer.