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texkaz

2 problems I need to know how to do

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I am an editor super noob, so if some of you guys can help a brother out, it would be nice.

Problem 1:

Ok, so I have basically finished my mission. I used simple triggers. One problem is that I don't like how I did my triggers. They work but I want to find another more reliable way for them to work. Basically I have some guy way off somewhere acting as the switch. Here is what I did. Guy x starts moving at start of the game to a trigger area. It activates a large amount of enemy armor and infantry to go and attack, and another switchman who starts walking to a trigger area which in turn calls in your friendly armor and helicopter attack. When this armor goes to a certain area, you win the game. I would prefer to find a way to not rely on these "switchmen"

Problem 2:

Next mission I want to do is have you the player load your squad up in a Hind helicopter. Then I want that Hind helicopter to drop them off at a destination. Land somewhere and chill out and then go to extraction zone. This will involve a lot of coding that I don't know. I am sure.

Problem 3:

OK I lied. I said 2 problems but there are three.

This is probably the easiest one though. For my almost completed mission, where do I go to fill out notes, mission plan, and tasks? Also how do I make a task show as completed, canceled, or failed?

My mission will be up at armaholics once its done. Playability is great and its my first mission, so I am excited to get it done so other people can play it.

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Problem 1: So you are basically using men moving as a sort of timer before the trigger activates?

Problem 2: Is the Hind flown by an AI or a player? Is the squad all player or some AI? Basically, are you trying to get the tasks and such done or are you trying to get the AI to move with the squad.

Problem 3: check out this thread: http://forums.bistudio.com/showthread.php?t=73424&highlight=briefing

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1. Are these guys walking supposed to be some kind of timer? If so, triggers can have timers on them.

2. Read the forums, that kind of question has been asked and answered dozens of times, at least 4 or 5 within the past week. Start here.

3. Again, asked and answered dozens of times, search for 'briefing'.

I highly suggest that you take a step back and start small. Read the Mission Editor wiki so you understand how things like Triggers work. Go step by step through a Mission Editor Tutorial so that you understand how putting a mission together works. READ the forums thoroughly, especially the FAQ posts. Basically all the information you'll need is out there, look for it first, read it, then when you have questions ask them.

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Problem 1: Yes I am. I tried doing it some other ways and they didn't work, so I just improvised these guys as timers.

Problem 2: The Hind is flown by AI and the everyone but you in the squad is also AI (I may make them playable though). I am trying to have it get the tasks done and for the AI to wait somewhere until called or activated by a trigger.

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Problem 1: Try messing with the countdown and timeout timers on the triggers, or search those words on the forum

Problem 2: kylania is right, search something like 'ai heli' or 'heli waypoint'

Search function is your friend, there are just times that you have to change up words or dig a little deeper, or even skim the surface.

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Problem 1: Yes I am. I tried doing it some other ways and they didn't work, so I just improvised these guys as timers.

Set a Trigger with Condition set to true (instead of the default of "this"), Countdown selected and Min/Mid/Max set to 60 (or however many seconds you want to wait). After 60 seconds the OnAct field will be executed.

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