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cougarxr7

Server issues, most players cannot connect.

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Hello,

I run the Dedicated server "ULTIMATE COMBAT", no addons, no mods, complete vanilla. I've noticed on the console and in game most players cannot connect without getting kicked.

I thought that it may have been the mission, so I made a mission with nothing but 5 players/playables in it and according to the console players id they still could not connect. Here are my server files. Would someone please look and see if this is on my end. I am not getting any info/reason for these players not able to join.

Some players can join, most cannot.

Thanks!

server shortcut path.

"C:\Program Files\Bohemia Interactive\ArmA\arma_server.exe" -cpucount=2 -netlog -config=UCserver.cfg -cfg=UCArmA.cfg -maxmem=2047 -profiles=C:\Documents\Armed\Users\server -name=Ultimate

UCserver.cfg

hostname="ULTIMATE COMBAT";	
password="";						
passwordAdmin="";					
reportingIP="armedass.master.gamespy.com";		
logFile="server_console.log";
battleye=0;			

// WELCOME MESSAGE ("message of the day")
motd[]={
 "", "", "", 
"Welcome to the Ultimate Combat Arma Server",
};
motdInterval=5;						

// JOINING RULES
checkfiles[]={		
"HWTL\dta\data3d.pbo",
"dta\data3d.pbo"
};

maxPlayers=30;					
maxCustomFileSize=200000;				
Kickduplicate=0;					
verifySignatures=0;				
equalModRequired=0;	

// VOTING
voteMissionPlayers=0;  				
voteThreshold=0.33;

// INGAME SETTINGS
netstats=0;
disableVoN=0;					
vonCodecQuality=7;						
persistent=1;					
3rdPersonView=0;					
difficulty="regular";					

// SCRIPTING ISSUES
onUserConnected="";			
onUserDisconnected="";
doubleIdDetected="";
regularCheck="{}";
onDifferentData="";
onUnsignedData=""; 
onHackedData="";

// MISSIONS CYCLE (see below)
class Missions
{
class Mission_01   // name for the mission, can be anything
{
template = EVO_UC_AIR_RSSQL.Sara;
difficulty = "regular";
};
};	

UCArmA.cfg

language="English";
adapter=-1;
3D_Performance=7979.000000;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;

// These options are important for performance tuning 
MinBandwidth = 320000; 
MaxBandwidth = 10000000000;
MaxMsgSend = 256; 
MaxSizeGuaranteed = 1024; 
MinErrorToSend = 0.005; 
MaxCustomFileSize = 1600000; 

ultimate.ArmAProfile

version=1;
blood=1;
viewDistance=1200;
terrainGrid=10.000000;
volumeCD=0;
volumeFX=0;
volumeSpeech=0;
singleVoice=0;
playerVoice=0;
gamma=1.000000;
brightness=1.000000;
fovTop=0.750000;
fovLeft=1.000000;
uiTopLeftX=0.000000;
uiTopLeftY=0.000000;
uiBottomRightX=1.000000;
uiBottomRightY=1.000000;
sceneComplexity=300000.000000;
shadingQuality=1;
shadowQuality=1;
soundEnableEAX=0;
soundEnableHW=0;
showTitles=1;
showRadio=1;
difficulty="regular";
difficultymp="regular";
class Difficulties
{
class regular
{
	class Flags
	{
		Armor=1;
		FriendlyTag=1;
		EnemyTag=1;
		HUDWp=1;
		HUDWpPerm=1;
		WeaponCursor=1;
		AutoAim=0;
		AutoGuideAT=1;
		3rdPersonView=1;
		ClockIndicator=1;
		Map=1;
		Tracers=1;
		AutoSpot=1;
		UltraAI=1;
		UnlimitedSaves=1;
		NetStats=1;
		VonID=1;
	};
	skillFriendly=0.350000;
	skillEnemy=0.350000;
	precisionFriendly=0.350000;
	precisionEnemy=0.350000;
};
class veteran
{
	class Flags
	{
		HUD=1;
		HUDWp=1;
		HUDWpPerm=0;
		WeaponCursor=1;
		ClockIndicator=1;
		3rdPersonView=1;
		Tracers=1;
		UltraAI=0;
		DeathMessages=1;
		VonID=0;
	};
	skillFriendly=0.850000;
	skillEnemy=0.850000;
	precisionFriendly=0.850000;
	precisionEnemy=0.850000;
};
};

I used to run this server when Arma1 first came out. Moved on to Arma2. Now I am back with Arma1. I never had this problem before. Yes some players could not connect but they were alot less of them. Now it seems 1 in 13 players can connect.

If you are one of the players who keeps getting kicked, please post and lets hook up to see what is causing this, Teamspeak2 can help us there too!

Thanks for the help.

Edited by Cougarxr7

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