sajuuk 10 Posted July 12, 2010 I have been looking for a way to turn some parts of Takistan into non-stop war zones where troops/armour/air from both sides will spawn and fight constantly. I thought this might be possible to do with the Ambient combat module but the best I could get out of that was 2 UN soldiers on the top of a mountain looking kind of lost. Can anyone point me in the right direction? I'm pretty new to scripting for arma, but if I can get an idea where to start with this I should be able to work it out. Thanks guys. Share this post Link to post Share on other sites
neokika 62 Posted July 12, 2010 Here you can find information about the Ambient Combat Module. http://community.bistudio.com/wiki/Ambient_Combat_Manager _neo_ Share this post Link to post Share on other sites
sajuuk 10 Posted July 12, 2010 I have read the wiki article and also through several threads on the ACM module but as I said, its not the kind of result I'm looking for. Maybe a flying unit will pass overhead once in a while or some troops will walk along a road, but I never seem to get much more than that. This is the code the acm is using: waitUntil {!isNil {ACM1 getVariable "initDone"}}; waitUntil {ACM1 getVariable "initDone"}; sleep 5; [1, ACM1] call BIS_ACM_setIntensityFunc; [ACM1, 500, 2600] call BIS_ACM_setSpawnDistanceFunc; ["BIS_TK", "BIS_US"], ACM1] call BIS_ACM_setFactionsFunc; [0.1, 1, ACM1] call BIS_ACM_setSkillFunc; [0.1, 1, ACM1] call BIS_ACM_setAmmoFunc; ["ground_patrol", 1, ACM1] call BIS_ACM_setTypeChanceFunc; ["air_patrol", 1, ACM1] call BIS_ACM_setTypeChanceFunc; [ACM1, ["US_TeamAT", "US_RifleSquad", "US_TeamMG", "US_HeavyATTeam", "US_MotorizedSectionAT", "US_A10Flight", "US_M1A1Platoon", "TK_InfantrySectionAT", "TK_MechanizedReconSectionAT", "TK_INS_ATTeam", "TK_InfantrySquad", "TK_T72Platoon", "TK_InfantrySectionMG", "TK_Mi24_DFlight"]] call BIS_ACM_addGroupClassesFunc; It is sync'd with the group leader and re-syncs if he dies. Share this post Link to post Share on other sites