Spozzi 10 Posted July 6, 2010 Hi guys, I need some help achieving a very atmospheric "fog" effect that I pulled from a BI campaign mission "delaying the bear". I can get it to work in my mission fine, BUT my issue is it only happens around the players spawn area, but I would like to make it appear all over the island if possible so here's the code; "colorCorrections" ppEffectAdjust [1, 1, -0.002, [0.1, 0.05, 0.0, 0.02], [1.2, 1.0, 0.8, 0.666], [0.5, 0.5, 0.5, 0.0]]; "colorCorrections" ppEffectCommit 0; "colorCorrections" ppEffectEnable true; //light film grain "filmGrain" ppEffectEnable true; "filmGrain" ppEffectAdjust [0.02, 1, 1, 0.1, 1, false]; "filmGrain" ppEffectCommit 0; _pos = position vehicle player; _ps = "#particlesource" createVehicleLocal _pos; // _ps setParticleParams [["\Ca\Data\ParticleEffects\Universal\universal.p3d", 16, 7, 48], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0.066, [4], [[1, 1, 1, 0], [1, 1, 1, 0.05], [1, 1, 1, 0]], [0], 1, 0, "", "", _obj]; _ps setParticleParams [["\Ca\Data\ParticleEffects\Universal\universal.p3d", 16, 12, 13, 0], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0, [4], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj]; _ps setParticleRandom [3, [40, 40, 0], [0, 0, 0], 2, 0.5, [0, 0, 0, 0.1], 0, 0]; _ps setParticleCircle [0.1, [0, 0, 0]]; _ps setDropInterval 0.01; while {true} do { waituntil {vehicle player == player}; _ps setpos position vehicle player; Please take note I am still very much a newb when it comes to scripting so please try to your replies "Homer friendly" as the Simpson's would say :D. BTW I'm executing this at the start of my init.sqf just after executing the briefing. Thanks in advance... Share this post Link to post Share on other sites