ViV 10 Posted May 20, 2010 Hello Arma Fans! :D How do i make a bomb goes off when someone activates a trigger? - Thanks in advance :D Share this post Link to post Share on other sites
Royal-Killer 10 Posted May 20, 2010 What do you mean? A Harrier droping bombs or IED's blowing up when you activate a trigger? Share this post Link to post Share on other sites
ViV 10 Posted May 20, 2010 Dropping bombs by a plane good be good mate :D Share this post Link to post Share on other sites
Royal-Killer 10 Posted May 20, 2010 2 ways: 1 - Set a waypoint when you want your harrier to attack that target, set it to destroy with init !alive target (i call it target but it can be another name) when the harrier goes arround it will try to blow the hell up of the target and then go to the other waypoint. 2 - If you are using an awesome "cinema" script, then you could place some game logics where the target is and make a .sqs like this: bomb = "Bo_GBU12_LGB" createVehicle getPos gamelogic1; ~3 bomb = "Bo_GBU12_LGB" createVehicle getPos gamelogic1; ~1 bomb = "Bo_GBU12_LGB" createVehicle getPos gamelogic2; And the target should have blowed up. Have you ever played operation cobalt? (a usermade campaign) well something similar to that. Share this post Link to post Share on other sites
ViV 10 Posted May 20, 2010 Okay, first I'm going to say sorry, for my bad english in the first answer. Second. Im sorry but I don't get it. Could you explain to me the first one any furthere mate? Share this post Link to post Share on other sites
Royal-Killer 10 Posted May 20, 2010 If the harrier is already flying, put a waypoint called "DESTROY" over the target. In condition delete true and set "!alive target" (where it says target is just an example, if your units name is shilka then you should set "!alive shilka") By just doing that, the harrier will follow that waypoint and won't continue until the target is destroyed, then it will continue with the next waypoint and done :) Share this post Link to post Share on other sites
ViV 10 Posted May 21, 2010 Ah thanks okay... But, is there a way to increase the sound volume of the BOOOOM? When they drop their bombs? Share this post Link to post Share on other sites
Royal-Killer 10 Posted May 21, 2010 Nop unless you are close or use sound files. Share this post Link to post Share on other sites
ViV 10 Posted May 23, 2010 mmh alright... new problem, they won't bomb the target? - I Think its better if we use the IED, there goes off when someone activates a trigger mate, could you give me hand there too ? :$ Share this post Link to post Share on other sites