Cyclone-B 10 Posted May 1, 2010 Hi. I trying to make a ulliminate reticle for sniper scope, but i something doing wrong, and it not worked... Can some a little help me, or redirect to thread, where it described? Share this post Link to post Share on other sites
franze 196 Posted May 1, 2010 You need to apply an material to your reticle, here's what I use for my illumination: ambient[]={1.000000,1.000000,1.000000,1.000000}; diffuse[]={1.000000,1.000000,1.000000,1.000000}; forcedDiffuse[]={1.000000,1.000000,1.000000,1.000000}; emmisive[]={1.000000,1.000000,1.000000,1.000000}; specular[]={0.000000,0.000000,0.000000,0.000000}; specularPower=0.000000; PixelShaderID="Normal"; VertexShaderID="Basic"; Share this post Link to post Share on other sites
Cyclone-B 10 Posted May 1, 2010 *Franze*, thanks. I understand that i need to write it in *.P3d using Oxygen 2, right? Сan you describe a little more detail, step by step, if possible, please? :) Share this post Link to post Share on other sites
franze 196 Posted May 2, 2010 If you've already got your optics model, you just take the above and save it as a *.rvmat file, then select the face(s) you want illuminated in O2, go to face properties, and there's a place to load materials onto a face - apply the rvmat you created and you're golden. This can be done if you've either got a 3D optic such as a holo sight or a 'plane' optic like a scope. Share this post Link to post Share on other sites
Cyclone-B 10 Posted May 3, 2010 When i try to open the model, i have this message: Now i downloading a sample models from BI - think to look there... Or if you say that you doing your reticle, maybe just be send me a your unbinarised model with a material? :) Share this post Link to post Share on other sites
franze 196 Posted May 3, 2010 First of all, are you trying to do something like the SVD PSO scope, or more like the M4 aimpoint? For the first one, there's a model that's basically a flat plane with a texture applied to it - I'm not sure but I believe it's possible to apply materials to those objects. For the second one, you need to have access to your MLOD (uncompressed) model, and then apply the material to the face that has the reticle on it. For a simple demonstration, just make a plane in O2, then apply a texture to it with an alpha channel - your reticle texture, if you have it. Then apply the material using the process above, previewing with O2 and you'll be able to see the effect. Share this post Link to post Share on other sites
Cyclone-B 10 Posted May 3, 2010 Yeah, i trying to make some like svd pso. I find that model optic on BI sample models vehicle and weapons archive. Thanks again for the advice. :) Share this post Link to post Share on other sites