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_qor

"How to do" problems

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I have got two problems when I created a new map.

Hope you can help because this is really out of my knowledge.

First:

I want to set a trigger. But how can I adapt the settings therewith there is coming an ending scene when all units of the east are eliminated?

It is not a problem to tune the options so there comes an ending scene, but to make this coming when all east units are eliminated.

Second:

I have created a Helicopter and some soldiers. This soldiers are scripted to enter the Heli and to fly to a certain point on the map where they should step out of the Heli.

But the only thing they do is to enter the Heli and to rise up in the air, hovering over the airport.

One time when I used the time lapse, the Heli suddenly flew to the point on the map. But this was at the time when I proceed to this certain point on the map afoot, so it took about 10 minutes -.-

I am looking forward to hearing your answers =)

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First of all, please be kind enough to make descriptive topic title, as it it would ease a future search with the search engine.

First:

I want to set a trigger. But how can I adapt the settings therewith there is coming an ending scene when all units of the east are eliminated?

It is not a problem to tune the options so there comes an ending scene, but to make this coming when all east units are eliminated.

Simply put a trigger activated by east, not present, covering the whole area (or the whole map), which launches the ending scene, through the camera effect of this trigger, or through a script launched in the "on activation" line, if you know something about scripts.

Second:

I have created a Helicopter and some soldiers. This soldiers are scripted to enter the Heli and to fly to a certain point on the map where they should step out of the Heli.

But the only thing they do is to enter the Heli and to rise up in the air, hovering over the airport.

One time when I used the time lapse, the Heli suddenly flew to the point on the map. But this was at the time when I proceed to this certain point on the map afoot, so it took about 10 minutes -.-

Mmmm. The easiest way is :

(1) Create a chopper with a pilot already inside.

(2) Create a waypoint for the chopper "load" for the pick up, then "unload" (or "unload transport", i'm not sure, try both) at the unloading point.

(3) Create a group of soldier, with a "get in" waypoint at the pick up area, near the "load" waypoint. Then other wp for this group according to your mission.

(4) Synchronize (F5) the "load" wp of the helo with the "get in" wp of the group.

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First problem:

It sounds to me like all you need to do is make a very big "East--Not present" trigger of type "End" that will cover the entire playing field. It will activate when no East units are left alive on the field.

WARNING: You may wish to reconsider requiring every single East unit in a large area to be hunted down. It's pretty annoying when you look all over the map for a single prone soldier and he shoots you in the face just as you find him. You may wish to place a very large "East--Present" trigger and replace the conditions with something like

count thislist <= 2

That activates when only two East units are left in the trigger radius.

Second problem:

Perhaps try a "get out" or "transport unload" waypoint for the helicopter. The latter works for me. Or maybe the land command, perhaps combined with unassign vehicle for the transported soldiers. Setting the chopper to "careless" through waypoint options or scripting may help.

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okay thanks a lot, it works so far =) and btw sry for the topic's title...

but thus occurred another question:

How do I adjust the trigger triggering not until 10 minutes have passed?

There is the problem that several units will come after some time when the rest of them are -perhaps- already eliminated (so the trigger is triggering).

by the way...

In the trigger's menu, there also is an option called "discovered by west" (I do not know the exact direction because I have got the German version, but I hope you know what I mean).

Q: What does this option set?

Edited by _qoR

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You're welcome. :)

How do I adjust the trigger triggering not until 10 minutes have passed?

There is the problem that several units will come after some time when the rest of them are -perhaps- already eliminated (so the trigger is triggering).

I can't quite understand what you're asking. Are you saying that your trigger is activating only 10 minutes after the conditions are met? It shouldn't do that unless you've set "timeout" or "countdown" to something other than zero. What kind of trigger are you using?

In the trigger's menu, there also is an option called "discovered by west"....

Q: What does this option set?

Just what it sounds like. A trigger set to "East--Detected by West" (perhaps "discovered" or an equivalent word in your version) will activate when any East unit in the trigger radius is detected by any West unit. Try experimenting with it by entering the following under "On Activation":

titleText ["East detected","plain down"]

That will give you titles on the bottom if and when the trigger activates. :cool:

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