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tyrspawn

Tips for randomizing missions

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Hey guys, I know how to:

1. Make it so units only spawn if another unit spawns, i.e. alive unitname in the probability of presence.

2. Randomize starting location by grouping units to markers

But:

How do I make the waypoints bound to a unit relative to where it starts?

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I would say, add the waypoints by a script that runs when the player is respawned

_wp = grp addWaypoint [[(getpos player select 0)+valuex,(getpos player select 1)+valuey], 0]

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