-EC- Maciek 10 Posted March 4, 2010 I run Ubuntu server, 10 Mbit Upload, what values should I set in arma2.cfg for those : MinBandwidth= ? MaxBandwidth= ? MaxMsgSend = ? MaxSizeGuaranteed = ? MaxSizeNonguaranteed = ? Share this post Link to post Share on other sites
Dan86 10 Posted March 4, 2010 You can try with following values: MinBandwidth= 10000000 MaxBandwidth= 20000000 MaxMsgSend = 512 MaxSizeGuaranteed = 256 MaxSizeNonguaranteed = 128 Thats something for begin with. But you may need tweak those values to get best results depending on how many ppl gonna be on the server. Also you may wanna check out wiki for more detailed description. http://community.bistudio.com/wiki/basic.cfg heres a part of it: MaxMsgSend=<limit>; Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 MaxSizeGuaranteed=<limit>; Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 MaxSizeNonguaranteed=<limit>; Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 MinBandwidth=<bottom_limit>; Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072 MaxBandwidth=<top_limit>; Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available. MinErrorToSend=<limit>; Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.01 MaxCustomFileSize=<size_in_bits>; Users with custom face or custom sound larger than this size are kicked when trying to connect. Share this post Link to post Share on other sites