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sknam

Automatic MG setcaptive true when "no gunner"

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Hi there,

Since OFP the ai always keep shooting to destroy ennemy MG or static weapon. It reduce ai progression a lot, a give a poor chance to MG to be a real danger because it is always shot the first.

I'll like find the syntax to make a single triger who say:

MG1 gunner = 0, then "MG1 setcaptive true"

triger set on repeatedly

and when a new ai comes as gunner an other triger who say

MG1 gunner = 1, then "MG1 setcapive false"

triger set on repeatedly

do you think it is possible without an external script?

Thank you

cheers

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