sknam 2 Posted March 2, 2010 Hi there, Since OFP the ai always keep shooting to destroy ennemy MG or static weapon. It reduce ai progression a lot, a give a poor chance to MG to be a real danger because it is always shot the first. I'll like find the syntax to make a single triger who say: MG1 gunner = 0, then "MG1 setcaptive true" triger set on repeatedly and when a new ai comes as gunner an other triger who say MG1 gunner = 1, then "MG1 setcapive false" triger set on repeatedly do you think it is possible without an external script? Thank you cheers Share this post Link to post Share on other sites