Toyguy 10 Posted March 2, 2010 Is it true that timing commands, like WaitUntil, don't function in Triggers? I had a Trigger set to go off only on a Condition (Activation and Type set to None). The Condition was simply time >10 && Arty_Avail; I had set Arty_Avail to true in another units Init box. The On Act contained [["artillery_barrage"], player, [[Mortar, [7,9]]], [true]] call BIS_SOM_addSupportRequestFunc; Arty_Avail=False; Arty_Used=time The On Dea contained WaitUntil {time > Arty_Used + 300}; Arty_Avail=True; What I expected was for the Trigger to activate after 10 secs, and populate a support request on the Comm menu. That worked fine. I then expected it to wait 5 mins and then put another support request on the menu. Instead, it immediately started popping them as fast as it could go. It appeared to be completely ignoring the WaitUntil statement. Is this known behavior? Thanks! Dave Share this post Link to post Share on other sites
shuko 59 Posted March 2, 2010 You cant sleep or waituntil directly in a trigger, you need to put it inside a spawn. Share this post Link to post Share on other sites