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uait

halo problems (death when touch ground)

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hi all :)

i use this:

"ca\air2\halo\data\Scripts\HALO_init.sqs"

but sometimes people die when touch ground...

i have:

setvelocity [0,0,0]

and i set height:

d_halo_height = 888;

someone know if there is a problem with core halo???

---------- Post added at 01:03 PM ---------- Previous post was at 12:50 PM ----------

i put 3 screens

first when you click for parajump and player spawn in air at 888

87207365.th.jpg

second when you click "open parachute"

23374785.th.jpg

third on ground see in red when i touch ground armor fall down and player die

80087456.th.jpg

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Am sorry i don't understand whats hapenning ... You were writing something about heli and then parashute ... please make exact description of your problem.

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This may sound stupid but did you check your air speed just before landing? If you don't slow down it could kill you.

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Am sorry i don't understand whats hapenning ... You were writing something about heli and then parashute ... please make exact description of your problem.

thank you!

i place halo in some maps.

but when people use it die when touch ground. even if they are at speed 0.

this happen from 1.05 patch...

---------- Post added at 12:32 PM ---------- Previous post was at 12:31 PM ----------

This may sound stupid but did you check your air speed just before landing? If you don't slow down it could kill you.

yes speed is 0 when people touch ground with parachoute..

happens only to us?

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yes speed is 0 when people touch ground with parachoute..

happens only to us?

I've never been able to replicate this and in my SP missions posted on this forum, I've never had this problem. I'm just using the BIS HALO modified a bit to work with ACE2. I've had jittery camera in flight troubles but never death/injury when landing.

Very odd.

Yes, what script/method are you using?

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was the halo from core.

anyway, now i put in my mission the HALO from Xeno Domination i think 1.72, and now works

thank you for answers!

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