Socrate 10 Posted February 18, 2010 Right now i'm executing the rADDACTION by the server more or less like this //Init.sqf if(isServer) then { //Execute rADDACTION }; but seems like that only the player (on the server machine) gets the Action added..is it the right way of using this command? Cause i thought that every multiplayer command ( of the multiplayer framework) must be executed only by one host (in my example only by the server). Is it right? ---------- Post added at 04:48 PM ---------- Previous post was at 04:44 PM ---------- for sake of clarity here it is the code: if(isServer) then { waitUntil{!isnil("BIS_MPF_InitDone")}; waitUntil{BIS_MPF_InitDone}; diag_log text "Init.sqf: Function Module Activated"; //We add the action for the respawn _respawnWestActionID = [nil,flagWest,"loc" + "per",rADDACTION,"Respawn","respawn.sqf",[],1,false,true,"",""] call RE; }; Share this post Link to post Share on other sites