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SgtRingo

More civilians with ALICE?

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I've searched and searched but found nothing that seems to work.

When i use the ALICE module on Chernuraus (sp?) it spawns so few civilians its hardly noticable. I have to run and look for them. In big cities i only seem to find 3-5 civilians walking around.

Is there a way to increase the number of civilians?

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I believe this would work. In the module you placed to get ALICE, place the following line in the init area:

BIS_alice_mainscope setvariable ["civilianCount","round (%1 / 2)"];

The key is the formula at the end. The default is "round (2 * (sqrt %1))" and %1 means the number of buildings in the town that can spawn civs (buildings that have a certain kind of door, basically). So, let's say the number is 100 such buildings (that is a fairly big city in Chernarus), then the sqrt would be 10 * 2 = 20 civs in the entire city.

By using 1/2 of the number, the same sized city would yield 50 civs. You can play with that formula to get the effect you want.

Another way to give the perception of additional civs is to also use the civilian traffic module in my sig. It goes a bit different direction where, for every civ that ALICE spawns, there is a chance that another civ will spawn and get into a vehicle. So, you effectively get more civs that ALICE alone. Plus, they drive around. Plus, a bunch of them are armed. :D

(Most of those elements are configurable in the hpp in the addon, also.)

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Hmm... Seems to be working. It spawned 2 civies out of a door. But they decided to go inside the door after 10-15 seconds and all the towns went empty. Everyone went inside.

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