kimble275 0 Posted April 8, 2002 OK, I made a MP mission with 2 scuds one for the East and one for the WEST, Is there a way to get the SCUD to target a Specific Spot? Thanx in (Always) Advanced. Share this post Link to post Share on other sites
Major Fubar 0 Posted April 8, 2002 Congratulations, you are the lucky One Millionth contestant to ask this question! Answer: No. Share this post Link to post Share on other sites
Tex -USMC- 0 Posted April 8, 2002 LOL... we should start a pool as to how many times during a week that will be asked Share this post Link to post Share on other sites
kleaver 0 Posted April 10, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Is there a way to get the SCUD to target a Specific Spot? <span id='postcolor'> Check out http://www.ofpeditingcenter.com/ Under Code snippets / vehicles You will find a script called 'Scud Launch/Trajectory Scripts' You need Gunslingers addon for it to work, but it allows you to select a target on the map. The scud will then launch and home in on the target and destroy it. This is all done using radio commands. Was looking at the script myself in the map editor the other day at it works quite well. See if this is the sort of thing you were looking for. Share this post Link to post Share on other sites
arkadeyevich 0 Posted April 10, 2002 Why the fuck would anyone want to uses a missile with 180 km range on a 10 km island? Share this post Link to post Share on other sites
kimble275 0 Posted April 14, 2002 Want to blow up the entrie FUCKING island!!! Share this post Link to post Share on other sites
Enron Exec 0 Posted April 16, 2002 How big of an explosion does it make? Share this post Link to post Share on other sites
kleaver 0 Posted April 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Why the fuck would anyone want to uses a missile with 180 km range on a 10 km island?<span id='postcolor'> I never wrote the script, but in this script the Scud is restricted to a 3000 m range, but you can change that in the script. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">How big of an explosion does it make?<span id='postcolor'> In the script it is set a 15m area of explosions. Again you can modify it and increase the range and the number of explosions and rings. But increasing too much slows the machine down. Best thing is go and check it out it includes an example mission, so you can check if it is what you want. Share this post Link to post Share on other sites
BigQEd 0 Posted April 16, 2002 Do not make it too big if you are doing it for MP... it will crash the server... or make you wish it crashed. Share this post Link to post Share on other sites
moerty 0 Posted April 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (arkadeyevich @ April 10 2002,21:43)</td></tr><tr><td id="QUOTE">Why the fuck would anyone want to uses a missile with 180 km range on a 10 km island?<span id='postcolor'> for long range delivery, intra-island. Share this post Link to post Share on other sites