vostov 10 Posted January 24, 2010 http://vid270.photobucket.com/albums/jj92/vostovblackblade/arma22010-01-2408-13-46-81.flv This flickering fault in the textures is EVERYWHERE. It also occurs on vehicles. (I'd upload more videos but my bandwidth is limited) Up close everything looks fine. In the distance without zooming in everything generally looks okay. The graphics and gameplay is great. Seeing this every time I look through magnifying optics totally kills the atmosphere. I've put this game down for months because of this. I really would like to get it running properly. If these Nividia Cards are the problem... whats the optimum card to use? How can I fix this? Please help. Intel Core i7 CPU 965 @ 3.20GHz 6GB RAM 64-bit OS x2 gtx 280 Nivida (BFG Tech) driver 196.21 (edit new driver) CUDA Cores: 240 Graphics clock: 665 MHz Processor clock: 1428 MHz Memory clock: 1200 MHz (2400 MHz data rate) Memory interface: 512-bit Total available graphics: 3835 MB Dedicated video memory: 1024 MB System video memory: 0 MB Ambient Occulsion: Off Antisotropic filtering: Application-controlled Antialasing -Gamma correction: On Antialasing - Mode: Application-controlled Antialiasing - Transparency: Off Maximum pre-rendered frame: 3 Multi-display/mixed-GPU acceleration: Multiple display performance mode Power management: Adaptive SLI performance mode: NVIDIA recommended Texture filtering - Anisotropic sample opti...: Off Texture filtering - Negative LOD bias: Allow Texture filtering - Trilinear optimization: On Threaded optimization: Auto Vertical sync: Force off Share this post Link to post Share on other sites
GTO 10 Posted January 24, 2010 When I was having graphics problems I went into the game settings and turned the memory usage to high. No problems now. Share this post Link to post Share on other sites
dm 9 Posted January 24, 2010 You dont. Its called z fighting. Would require engine changes to fix. Share this post Link to post Share on other sites
vostov 10 Posted January 24, 2010 So everyone experiences this? That really sucks because it KILLS the suspension of reality. Absolutely nothing can be done about the Z-fighting stuff? (thanks for the info. I've been wondering what to call this for a while.) Share this post Link to post Share on other sites
mechanismEight 10 Posted January 25, 2010 Well, they had the solution back then, in Operation Flashpoint, that was called w-buffer. But that was a hardware feature. With shiny new DirectX 8 (or was that 7) w-buffer became "obsolete" as it could be implemented via mighty vertex shaders. But guess what? Nobody wants to loose frame rate just because of some silly sniper aesthetes like you and me. :rolleyes: Share this post Link to post Share on other sites
vostov 10 Posted January 25, 2010 Think anyone has a custom driver out there that has this w-buffer? I'm gonna post on Armaholic and see what they say. Its good to know its not a oversight on my end. This stuff is hella annoying for a game thats all about recon stealth and looking through optics at targets downrange this is a massive shortfall. Share this post Link to post Share on other sites