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vostov

How do I fix this bug? Video clip included.

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http://vid270.photobucket.com/albums/jj92/vostovblackblade/arma22010-01-2408-13-46-81.flv

This flickering fault in the textures is EVERYWHERE. It also occurs on vehicles. (I'd upload more videos but my bandwidth is limited)

Up close everything looks fine. In the distance without zooming in everything generally looks okay. The graphics and gameplay is great.

Seeing this every time I look through magnifying optics totally kills the atmosphere. I've put this game down for months because of this. I really would like to get it running properly.

If these Nividia Cards are the problem... whats the optimum card to use?

How can I fix this? Please help.

Intel Core i7 CPU

965 @ 3.20GHz

6GB RAM

64-bit OS

x2 gtx 280 Nivida (BFG Tech) driver 196.21 (edit new driver)

CUDA Cores: 240

Graphics clock: 665 MHz

Processor clock: 1428 MHz

Memory clock: 1200 MHz (2400 MHz data rate)

Memory interface: 512-bit

Total available graphics: 3835 MB

Dedicated video memory: 1024 MB

System video memory: 0 MB

Ambient Occulsion: Off

Antisotropic filtering: Application-controlled

Antialasing -Gamma correction: On

Antialasing - Mode: Application-controlled

Antialiasing - Transparency: Off

Maximum pre-rendered frame: 3

Multi-display/mixed-GPU acceleration: Multiple display performance mode

Power management: Adaptive

SLI performance mode: NVIDIA recommended

Texture filtering - Anisotropic sample opti...: Off

Texture filtering - Negative LOD bias: Allow

Texture filtering - Trilinear optimization: On

Threaded optimization: Auto

Vertical sync: Force off

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When I was having graphics problems I went into the game settings and turned the memory usage to high.

No problems now.

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So everyone experiences this? That really sucks because it KILLS the suspension of reality.

Absolutely nothing can be done about the Z-fighting stuff?

(thanks for the info. I've been wondering what to call this for a while.)

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Well, they had the solution back then, in Operation Flashpoint, that was called w-buffer. But that was a hardware feature. With shiny new DirectX 8 (or was that 7) w-buffer became "obsolete" as it could be implemented via mighty vertex shaders. But guess what? Nobody wants to loose frame rate just because of some silly sniper aesthetes like you and me. :rolleyes:

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Think anyone has a custom driver out there that has this w-buffer? I'm gonna post on Armaholic and see what they say.

Its good to know its not a oversight on my end. This stuff is hella annoying for a game thats all about recon stealth and looking through optics at targets downrange this is a massive shortfall.

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