Aculaud 0 Posted April 7, 2002 I'm trying to make it so that you can designate artillery strikes if you find any armored units in this mission i'm working on. I'm using a camcreate trigger to spawn a laser guided bomb over the unit(s) that will have artillery used on them. The problem i'm having is how to designate the strike. Right now, i'm just using a Knowsabout trigger so that when you identify a target, the camcreate command activates and down comes the bombs. This is a problem because, what if you get up close to a target by some chance, identify it and kill yourself with your own arty strike. this is a sniper based mission, so i dont expect this to be a problem, but theres always a chance. Ususally, i just use my binoculars to identify a unit by right clicking on the target, but i'm finding that to be a little too Poor-mans-method. I was thinking of maybe some option i could add to the action menu that would make itself available when you identify a target or something. Any ideas would be helpful Share this post Link to post Share on other sites
Rastavovich 0 Posted April 7, 2002 Why not using the radio instead? in the init-field: 1 setRadioMsg "Call Arty" Then you create a trigger activated by "Radio Alpha" that executes your script. Share this post Link to post Share on other sites
walker 0 Posted April 7, 2002 Why reinvent the wheel? There are scripts to do this at OFPEC Whole batch of artilery scripts take your pick or your shovel Try Rhinos Lapsat script it may be what you need (or you can adapt it or one of the others to use your laser site Idea) Making a Recon / FO Squad huh? 4 men in Ghilies. Grass camo script on a hummer. 1 Laser site guy, all have binocs and night vission gogles; one guy with a sniper rifle rest have mp3s. Great minds think alike. I personaly recommend Spinors Command engine on the same site not Just a Mouse and Map operated Artilery strike but control of platoon groups. Spinors Command Engine Regards Walker Share this post Link to post Share on other sites
Aculaud 0 Posted April 7, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (walker @ April 07 2002,16:37)</td></tr><tr><td id="QUOTE">Why reinvent the wheel?<span id='postcolor'> cause i make a better wheel thanks, but iv tried a lot of those, and i dont really like them. I prefer just a couple LGBs to five minutes worth of smaller shells. Anyway, what i really need is a ralistic way of designating the targets. Have you ever played a mission called Dead By Dawn? I'm not looking to plagurize anything, but that mission had a very good way of designating targets. Not sure how the author did it, but something like that would work great. Share this post Link to post Share on other sites