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TristanYockell

Making sabots not explode on impact

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Hey guys,

I'm just wondering how you make it so kinetic rounds in game don't blow up like HEAT do in game.

I want it to just give the effect like a large bullet hitting, no explosion.

Problem is under the ammo parameter it already says explosive = 0

and no explosion effects are in its parameters either, but it still goes boom.

It is just CA/Shell for model as well.

Any ideas?.

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this is only visual effect

check the Sh_120_SABOT: ShellBase class config and will see

CraterEffects = "ExploAmmoCrater";

explosionEffects = "ExploAmmoExplosion";

then check ExploAmmoExplosion and play with ExploAmmoFlash and ExploAmmoSmoke

or add or remove some more any effect

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class p85_SB115mm : ShellBase {

hit = 495;

indirectHit = 0;

indirectHitRange = 0;

typicalSpeed = 1550;

explosive = 0;

cost = 1000;

deflecting = 12;

model = "\ca\Weapons\shell";

This round causes quite a large explosion on impact, which to me does not make any sense..

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I can't find the class shellbase in the P85's Ammo Config.

Also the 100mm AP round for T55 is the exact same layout and uses same "shellbase" anyway as 115mm SB round, but it only shows large bullet impact effects instead of large heat explosion like 115mm.

not really sure, I gave up on it for now.

Edited by TristanYockell

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