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scout

Do atgm's have min. range?

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i know in real life they have, what about the game?

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As far as I can see it depends on the aspect angle. If your datum ( nose ) is on the target you seem able to hit it point blank almost. If its off centre the missile needs time to correct. Certainly I find that firing maverick from level flight at less than 500 - 600 metres is likely to waste the shot if the target is below my level.

Hellfire and TOW seem slightly more agile but I would still rather get my nose on target than take a close range shot off aspect.

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i know they have safes, and i know they tend to rocket upwards, in the first seconds.

i also know that the Tow and AT-4 can be controled only 150 m. of flight.

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This is quite some time since we tested and listed the min. Standoff ranges and hit percentages for missiles in OFP.

If i remember correctly optimal was 300m for the TOW and 150m for the AT-4, with respective 95% probabilty of hit at these ranges.

Absolut min. Standoff is 50m for the TOW and 20m for the AT-4 in OFP, with sub 10% hit percentage.

When firing TOW from airborne platform you should have at least 250m between your A/C and the target, better 300.

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