Fick_2142 10 Posted January 8, 2010 (edited) I would like to get with someone with the expertice to explore the possibilties of ARMA 2 with respect to creating a real rifle range. I am an NRA/CMP National Match high power rifle competitor. Since playing ARMA2, and ACE2 mod, I am intrigued with the idea of modeling and scripting a very realistic rifle range that would operate in much the same way of a real world range. A virtural USMC known distance (KD) course as a mini mod or addon may be possible. I believe that it is entirely possible to create a target with movable frame that could be manned by an online player while another online player fires for record. The individual target frame and berm could be a static implement much like an artillery gun, with the ability to manually raise and lower, or by toggle command. A player would enter the target in the same way that one would select "get in as gunner" in other static implements, but in this case it could be "man target position". I would want the ability to raise or lower the target for marking, with the puller safely behind a berm ahead of the target frame. These could be placed side by side to make a target line as large as you would want. The precise shot placement could be marked on the target, or the script for blood, or other impact could be modified to resemble a 3 inch shot marker. But for realism a marker placed by the target puller would be the best if possible. This would appeal to the many in the NRA/CMP rifle community, and possibly realism units that could add a realistic USMC rifle qualification/training to their record books, and practice for sniper class to read wind and range estimation. The real world physics is there...Let's make a real USMC KD range ! Edited January 8, 2010 by Fick_2142 spelling Share this post Link to post Share on other sites