adamdf 10 Posted January 6, 2010 (edited) Here is a simple scripting free, noob friendly para drop insertion setup. It will only work for a player controlled team. The plane will land at an airfield and despawn via trigger. 1. Place a C-130J and name it e.g "hercules" - set it to flying - in the init line; hercules flyinheight 250 - any height you want, 250 works good though 2. Place a group, player as team leader - in the player (team lead) init line; { _x moveincargo hercules} foreach units group this; 3. Set up waypoints for the C-130J, ( i done a transport unload, and 2 moves) - set the last move waypoint at the end of a runway - in the waypoint on act; dostop hercules;hercules land "land" - I set a get out waypoint for my group and sync it to the transport unload - Set your squads waypoints as desired from there 4. Place a trigger on the runway for despawn so the plane will drive through it -Activated by BLUFOR -in the trigger on act; {{ deletevehicle _x} foreach crew _x; deletevehicle _x} foreach thislist; You will start the mission on C-130J, just befor the first waypoint simply press "space - 6 - eject" to make your team jump out then simply eject out after them. The plane will then head to the runway where it will land and despawn. Hope this helps someone I cant get the despawn to work while the plane is flying, if anyone figures this out could you please let me know. Edited January 6, 2010 by adamdf Share this post Link to post Share on other sites
goliath86 11 Posted January 6, 2010 Good workadamdf! :D for the despawn try only this code: {deleteVehicle _x} forEach thislist It delete both the Hercules and the crews Share this post Link to post Share on other sites