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RonnieJ

Ace2 mines (ACE_BBetty_M) how do I create them?

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Hey guys... im tring to make my self a mine field... ive seen scripted ones with invisible triggers but I dont think that is so realistic :)

Im want to make the new ace2 mines called "ACE_BBetty_M"...

mine = createVehicle ["ACE_BBetty_M", [(getMarkerPos "test2") select 0,(getMarkerPos "test2") select 1,1], [], 0, "NONE"];

Ive tried this but I cant seem to get it to create the damn mine... any idea what im doing wrong?

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I've had more success using the old syntax for createVehicle, for example:

mine = "ACE_BBetty_M" createVehicle (getMarkerPos "test2");

Link to the Biki page. :)

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Still cant get it to work... no mine pop's... can you even spawn at mine that will explode on the normal conditions?

I can see im able to spawn the normal "Mine" and "MineE" from the standard arma 2 classes... but I cant seem to spawn one from Ace2

Edited by RonnieJ

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Still cant get it to work... no mine pop's... can you even spawn at mine that will explode on the normal conditions?

I can see im able to spawn the normal "Mine" and "MineE" from the standard arma 2 classes... but I cant seem to spawn one from Ace2

The ACE mines have scripting to support arming, aiming and tripwires where appropriate. You'd need to do that as well to make them fully functional.

Hopefully we can get some support info and maybe an API out there for you folks. Give us a little time though - we're kind of swamped at the moment.

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Ye I did expect some scripting would be needed for the arming etc... but im not even able to get the damn thing to show on the ground hehe :) But sure if its still in the making there no need to keep trying ;)

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