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bartkusa

[ACE] How do I attach IR strobes by script?

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Suppose I wanted to attach an IR strobe to:

- enemy AI soldiers,

- vehicles, or

- dropped/hidden ammo crates

How would I attach IR strobes to entities by script? Is it just attachTo + [insert classname here], or do I need to run some kind of script to start the blinking?

(For extra credit: How about chemlights?)

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You could add an addAction to whatever objects you wanted strobable, then that addAction would remove it from your inventory and create one attached to whatever. You'll need to play around with attach coords of course.

You'll want to ask on the ACE forums for specific questions about chemlights I'm guessing.

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