MrCommie 0 Posted April 3, 2002 Our mission Download it, try it, voice your opinion! Edit: Updated link to newest version. Share this post Link to post Share on other sites
Bart.Jan 0 Posted April 3, 2002 Make your short mission litlle bit realistic. -give to specnas binocular instead of nvgoggles. It's a midday mission and they must wait for someone so they must can see if is he coming, if is he only with his bodyguard as intel says and they must scan horizont because of enemy patrols -let resistance leader go by car driven by his bodyguard. It looks better then two resistance sportsmen - and it's more fun to shoot someone in moving car. Share this post Link to post Share on other sites
MrCommie 0 Posted April 3, 2002 Thanks for your suggestion, we´ll get back to the editor right away... When were done, we´ll post the new version here. Share this post Link to post Share on other sites
MrCommie 0 Posted April 3, 2002 New version up: www.geocities.com/diplomacy84/Spetznaz12.zip I know its a bit rude to ask you to be a kind of unpaid beta testers, but we (me and my partner Siege) are quite new to mission making and would love some pointers, suggestions, constructive criticism. Thank you! //Edit: Forgot a capital "S" in "Spetznaz12.zip", the link won´t work with a small "s". Share this post Link to post Share on other sites
Bart.Jan 0 Posted April 3, 2002 -Trhee grenades are enought, magazines are more needed. -Give to 2nd specnas similar equipment as 1st one has. -I think it's unusual that two officers alone are going to mission. Usual is sergant or corporal with private. (or officer with private or corporal) -Don't synchronize start of uaz with spacnas arrival to ambush point. Just let uaz start after some period of time so if player loiter and doesn't follow orders uaz reach its base. Share this post Link to post Share on other sites
MrCommie 0 Posted April 4, 2002 Hehe, new version up... www.geocities.com/diplomacy84/spetznaz14.zip All according to your suggestions Bart.Jan, you have been very helpful! Part 2 is now on the way, should be done saturday or perhaps friday. That mission will be much longer and a whole lot more challenging... Share this post Link to post Share on other sites
Bart.Jan 0 Posted April 4, 2002 One bug : If I don't reach ambush point and I kill res.leader mission doesn't end with my arrival to camp. Make some trigger in camp that ends mission even player doesn't reach ambush point. BTW: try to learn how to post links in forum. Use http:// button on the top of edit window. Your link should looks like: http://www.geocities.com/diplomacy84/Spetznaz13.zip or download my mission And you could mention me in readme.txt as betatester. edit:some problems with links, it must start with http:// Share this post Link to post Share on other sites
MrCommie 0 Posted April 4, 2002 Thanks man! You´ve been of so much help! Of course i will mention you in the readme. We are preparing the final release now... BTW, should i write "Bart.Jan", or do you have a real name?  Share this post Link to post Share on other sites
Bart.Jan 0 Posted April 4, 2002 Of course I have a real name   , but Bart.Jan is satisfactory. Share this post Link to post Share on other sites
MrCommie 0 Posted April 4, 2002 Ok, this HAS to be the final version... the files are piling up too fast... Â Our mission EDIT: The file Spetznaz14.zip contains a faulty mission! I have updated the link to link to the new Spetznaz15.zip! Share this post Link to post Share on other sites
Bart.Jan 0 Posted April 4, 2002 Mission is fine. You must chnge link to your mission. You have again Spetznaz15.zip with "s". In mission you have 2 unnecessary blank triggers. Each one near desert triggers. Share this post Link to post Share on other sites
MrCommie 0 Posted April 4, 2002 Right... Thanks for reminding me ´bout the "s"... Im waaay too tired to spell right By the way, i know its a bit much to ask for, but would you like to play the second part when its done (sometime tommorow or saturday) ? Share this post Link to post Share on other sites
Bart.Jan 0 Posted April 4, 2002 Yes, if I'll not have some important things to do I'll play it. Share this post Link to post Share on other sites