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themoffster

How to stop units from ejecting?

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I have someones script for a tailrotor failure. I`ve modified parts of it as I didn`t like how the main rotor cut out half way through the crash and small things like that. At the end of the crash (the pilots survive), I want them to stay in the chopper, however as I used "_chopper SetDammage 0.9999" they bail out as it is so badly damaged. I stopped them from legging it after the crash with "_chopper allowfleeing 0", but now they just stand there looking all beat up - I want them to sit in the cockpit all beat-up (ala Black Hawk Down). Any ideas?

PS I can`t just make the helicopter "_chopper SetDammage 0" as that would just look silly after it had crashed from 100ft and the pilots are covered in blood.

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