themoffster 0 Posted April 3, 2002 I have someones script for a tailrotor failure. I`ve modified parts of it as I didn`t like how the main rotor cut out half way through the crash and small things like that. At the end of the crash (the pilots survive), I want them to stay in the chopper, however as I used "_chopper SetDammage 0.9999" they bail out as it is so badly damaged. I stopped them from legging it after the crash with "_chopper allowfleeing 0", but now they just stand there looking all beat up - I want them to sit in the cockpit all beat-up (ala Black Hawk Down). Any ideas? PS I can`t just make the helicopter "_chopper SetDammage 0" as that would just look silly after it had crashed from 100ft and the pilots are covered in blood. Share this post Link to post Share on other sites