hawkins556 10 Posted November 29, 2009 Alright, how can we make bulletholes stick to things like vehicles? Ive been messing with solus SLX_HitEffects trying to get them to stick to objects but I cant figure it out. Anyone got anyideas? SLX ADD : Bullet hole effect. class SLX_BulletHole : Default { // interval[]={0.1}; // interval=0.05; interval=1; circleRadius=0; circleVelocity[]={0, 0, 0}; // particleShape="\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d"; // particleShape="\Ca\Data\ParticleEffects\PStone\PStone.p3d"; particleShape="\SLX_HitEffects\BulletHole.p3d"; particleFSNtieth=8; particleFSIndex=7; particleFSFrameCount=1; animationName=""; particleType="spaceobject"; // particleType="Billboard"; timerPeriod=3; // lifeTime[]={0, 3}; // lifeTime=120; lifeTime=555555555; // lifeTimeVar=0.5; lifeTimeVar=5; moveVelocity[]={0,0,0}; rotationVelocity=0; weight=20.4; volume=16; // weight=20.4; // volume=16; rubbing=0; // size[]={0.5}; // size[]={{"intensity",0.2,0.5}}; // modifier, random value?, base size ? // size[]={"intensity*0.5"}; size[]={"intensity*2"}; color[]={{1, 1, 1, 1}}; animationSpeed[]={1}; randomDirectionPeriod=0; randomDirectionIntensity=0; onTimerScript=""; beforeDestroyScript=""; positionVar[]={0,0,0}; MoveVelocityVar[]={0,0,0}; rotationVelocityVar=0; // sizeVar=0; sizeVar=0.1; colorVar[]={0, 0, 0, 0}; randomDirectionPeriodVar=0; randomDirectionIntensityVar=0; object=nearestObject; }; Share this post Link to post Share on other sites