rene.obermann 0 Posted November 29, 2009 100/1000 Mbit LAN should preferably use the full capacity of bandwith to massive improve aktuallity of the position datas for accuracy for Units, Vehikles, animals, weapons, people. This will maybe also reduce MP lags or things like this. Share this post Link to post Share on other sites
bhaz 0 Posted November 29, 2009 You can use the config file to achieve what you're after to a certain point. I'd imagine recoding the engine to use all available bandwidth would be bad for Internet players. Share this post Link to post Share on other sites
rene.obermann 0 Posted November 29, 2009 bhaz said: You can use the config file to achieve what you're after to a certain point. I'd imagine recoding the engine to use all available bandwidth would be bad for Internet players. And an automatic funktion? Share this post Link to post Share on other sites
TimRiceSE 10 Posted November 29, 2009 what do you mean an automatic function? and how the hell is using MORE bandwidth, thus taxing ones connection more, going to reduce lag? Share this post Link to post Share on other sites
rene.obermann 0 Posted November 29, 2009 TimRiceSE said: what do you mean an automatic function? and how the hell is using MORE bandwidth, thus taxing ones connection more, going to reduce lag? Surly Share this post Link to post Share on other sites
Fudgeblood 10 Posted November 29, 2009 rene.obermann said: Surly I'm sorry, what? Share this post Link to post Share on other sites
rene.obermann 0 Posted November 29, 2009 TimRiceSE said: what do you mean an automatic function? and how the hell is using MORE bandwidth, thus taxing ones connection more, going to reduce lag? I mean the game knows the connection and on it it can set the speed settings - now you have to do this manuall. I also wrote that a higher bandwide can transpher much more position informations. Share this post Link to post Share on other sites