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Fearmonge

Simple Respawn. Not for me

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I have an A-10 named "a10_1" flying if it crashes or gets shot down all I want to happen is that same plane to respawn and fly the same waypoints. I've tried with respawnVehicle but to be honest I really don't have a clue as to where it should be placed and exactly how it should be worded. I've put this in the Initialization of the unit "a10_1 respawnVehicle [5.0, 3];" I've also put it in a trigger to detect if the unit dies. Condition: "!alive a10_1; On Act: "a10_1 respawnVehicle [5.0, 3];". What am I doing wrong am I thinking it should be easier then it should be? I've always had trouble with code so this is just par for me. I'm sorry if this is such a noob question and I have great respect for the coders out there. Thanks in advance.

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Have you made the following markers: respawn_vehicle_west or respawn_vehicle_east

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Have you made the following markers: respawn_vehicle_west or respawn_vehicle_east

I have a marker named "respawn_vehicle_west". Is my respawn statement correct? If so where does it get placed?

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I'm having a similar issue.

I am creating a Dogfight mission.

I want the planes (players) to respawn FLYING and pilot in the plane at the marker.

I have description.etx;

respawn=3;

respawnVehicleDelay=10;

and a marker named 'respawn_vehicle_west' on the map.

However, I always seem to respawn without my plane, on the ground!

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I am creating a Dogfight mission.

Break open the existing Dogfight mission (MPE1_Dogfighters.Takistan) and see how BIS did it. :)

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I've had a look... It's for a DM. I'm doing TDM.

I get players respawning all over the shop using thier verrrry drawn out respawn config.

How hard can it be to get the player to respawn as the driver of a plane already in-air!?

I'm completely stumped after hours and hours of scrolling through scpits that don't work and threads =*(

Edited by nedley

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