stuguy 15 Posted November 15, 2009 I have been sniffing around the forums a bit, but no posts with UAV seem to have any suggestions about making the game allow you to use the UAV module from inside a vehicle. I read that the vehicle has to be empty...So I used a baseball and attached to inside the belly of the guy I wanted to have the ability to use my UAV. That works. I can run around the map and have complete control of the UAV from anywhere. The problem is, once the character is placed in cargo, or goes inside another vehicle, he immediately loses the action menu command for UAV. This is frustrating, because I perfected the UAV, it stays at 500m forever, never dies or targets enemies. I used the same principals for a C130 gunship that my character has High Command control over, so I can fly around the map controlling a UAV and targeting badies with the Gun ship. The only problem with this entire project, I cannot use the UAV once inside the C130. I can land the C130 and go outside to use it, I can run around with the baseball in my tummy and use it, but I cannot use the damn thing from a seat inside the plane. GRRR.... has anyone figured this out? Share this post Link to post Share on other sites
Alex72 1 Posted November 15, 2009 Havent figured out much yet with it these latest months. Needs to have better FLIR and especially needs to have stabilized camera that can be zoomed more. Pretty useless as human controlled atm. AI controlled is ok though (unless latest betas where it doesnt reveal targets at all). Not many replies or votes when i put up UAV problems. This to me indicates not many uses them - and with all right as you can read above. ;) Needs to get better for human control. But about your problem. I will do some tests and get back to you. I messed around a lot with it before. Dont know what the patches done to it. Alex Share this post Link to post Share on other sites
stuguy 15 Posted November 15, 2009 I may just mount a FLIR camera at the bottom of the C130 and addaction if the player passes the incargo check. The idea is using the C130 as a spawning base for multiplayer, where one player controls Intelligence and coordinates the attacks, and the others jump out of the plane and fight. I can already respawn people to the inside of the gunship. But as for the UAV... The UAV is pissing me off. It stays at the 500 feet unless I give it a waypoint via UAV module. It gradually gets lower and lower and crashes. If placed under Highcommander control, it's stays at the altitude I want when assigned waypoints via HC, but I can't give it the waypoints via UAV module, or crashy time. I got the latest beta patch, but the UAV is still bugged. I am pleased to say the HC modules have been fixed tremendously... Share this post Link to post Share on other sites