hitcorp 10 Posted November 10, 2009 (edited) im having trouble understanding the translation does anyone have example missions or script templates, maybe even a way better tutorial on how to use these scripts? no groups get created when i approach the designated objects. here is my script: handCreateAll = compile preprocessFile "CreateAll.sqf"; handFormPatrol = compile preprocessFile "FormPatrol.sqf"; unidadesE = []; {unidadesE = unidadesE + [typeOf _x]; deletevehicle _x} foreach (units grpmalo); unidadesW = []; {unidadesW = unidadesW + [typeOf _x]; deletevehicle _x} foreach (units grpbueno); _handler = ["setsides",[west],[east]] spawn handCreateAll; _handler = ["setsides",[resistance],[east]] spawn handCreateAll; _handler = ["setsides",[resistance],[west]] spawn handCreateAll; _handler = ["setsides",[east],[west]] spawn handCreateAll; _handler = ["setsides",[west, civilian],[east]] spawn handCreateAll; _handler = ["setsides",[west, civilian],[resistance]] spawn handCreateAll; handler = [WarfareBDepot, [resistance, East],West, [150, 2000], [1, 3], "Man", [10, 20], 0.4, [“LoBo_ANA12â€,“LoBo_ANA9_AKM","LoBo_ANA9","LoBo_ANA13","LoBo_ANA6_AK47","LoBo_ANA6","LoBo_ANA11","LoBo_ANA8","LoBo_ANA5_AK47â€,"LoBo_ANA3","LoBo_ANA5", "LoBo_ANA4","LoBo_ANA7","LoBo_ANA7_RPK","LoBo_ANA2","LoBo_ANA1_AKM"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBDepot, [resistance, East],West, [150, 2000], [1, 3], [["achzrit", -1],["SAR_geordj_cobra110SF1", -1]], [2,6], 0.4,[“LoBo_ANA12â€,“LoBo_ANA9_AKM","LoBo_ANA9","LoBo_ANA13","LoBo_ANA6_AK47","LoBo_ANA6","LoBo_ANA11","LoBo_ANA8","LoBo_ANA5_AK47â€,"LoBo_ANA3","LoBo_ANA5", "LoBo_ANA4","LoBo_ANA7","LoBo_ANA7_RPK","LoBo_ANA2","LoBo_ANA1_AKM"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBCamp, [resistance, East],West, [150, 2000], [1, 3], "Man", [5, 10], .4, [“BritCom216â€,“BritCom213","BritCom214","BritCom21"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBCamp, [resistance, East],West, [150, 2000], [1, 3], [["TSN_LR110SF15",-1],["TSN_LR110V3", -1],["A10", -1]], [2, 4], 0.4, [“BritCom216â€,“BritCom213","BritCom214","BritCom21"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBDepot, [West, East],Resistance, [150, 2000], [1, 4], "Man", [10, 30], [0.1,1], [“PRACS_UN_Troopâ€,“PRACS_UN_Troop_ENG","PRACS_UN_Troop_MG","PRACS_UN_Troop_MKS","PRACS_UN_Troop_MED","PRACS_UN_Troop_ARM","PRACS_UN_Troop_O","PRACS_UN_Troop_RTO"], ["careless","safe","aware","combat","stealth"], ["limited","normal","full"],["C","O","R"] spawn handFormPatrol; handler = [WarfareBDepot, [West, East],Resistance, [150, 2000], [1, 5], [["LandroverMG", 9],["Landrover", 12],["Bus_city", -1],["Landrover_Police", -1],["PRACS_AB212_UN", -1], "[3, 7], 0.7, [“PRACS_UN_Troopâ€,“PRACS_UN_Troop_ENG","PRACS_UN_Troop_MG","PRACS_UN_Troop_MKS","PRACS_UN_Troop_MED","PRACS_UN_Troop_ARM","PRACS_UN_Troop_O","PRACS_UN_Troop_RTO"], ["careless","safe","aware","combat","stealth"], ["limited","normal","full"],["C","O","R"] spawn handFormPatrol; handler = [WarfareBCamp, [West, East],Resistance, [150, 2000], [1, 2], "Man", [25, 60], [0.1,1], [“DMercSoldierGAAâ€,“DMercSoldierGAT","DMercSoldierGSaboteurPipe","DMercSoldierGSaboteurPipe2","DMercSoldierGSaboteurMarksman","DMercSoldierGMiner","DMercSoldierGG","DMercSoldierGMG", "DMercSoldierGMedic","DMercOfficerG","DMercSoldierG","DMercSoldierG2","DMercSoldierG3","DMercSoldierGSniper","DMercSquadLeaderG"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBCamp, [West, East],Resistance, [150, 2000], [1, 2], [["Vulcan_RACS", -1],["LandroverMG", -1],["Bus_city", -1],["PRACS_AB212_SpecOps", -1], [3, 6], 0.7, [“DMercSoldierGAAâ€,“DMercSoldierGAT","DMercSoldierGSaboteurPipe","DMercSoldierGSaboteurPipe2","DMercSoldierGSaboteurMarksman","DMercSoldierGMiner","DMercSoldierGG","DMercSoldierGMG", "DMercSoldierGMedic","DMercOfficerG","DMercSoldierG","DMercSoldierG2","DMercSoldierG3","DMercSoldierGSniper","DMercSquadLeaderG"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBHescoSite, [West, East],Resistance, [150, 2000], [1, 5], "Man", [3, 7], 0.8, [“swm_racs_ghillie_sniper_m107â€,“swm_racs_ghillie_sniper","swm_racs_ghillie_spotter"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBHescoSite, [West, East],Resistance, [150, 2000], [1, 3], "Man", [7, 15], 0.8, [“BMercSoldierGSaboteurPipeâ€,“BMercSoldierGSaboteurMarksman","BMercOfficerG","BMercSoldierG","BMercSoldierG2"], "stealth","normal","R"] spawn handFormPatrol; handler = [WarfareBCamp, [resistance, West, civilian],East, [150, 2000], [1, 3], "Man", [20, 45], [“Egy_NC_Saboteurâ€,“Egy_NC__MG2","Egy_NC_Medic","Egy_NC_Infantry2","Egy_NC_InfantryGL","Egy_NC_InfantryAT","Egy_NC_Sniper","Egy_NC_Infantry3","Egy_NC_Infantry4â€,"Egy_NC_MG","Egy_NC_Infantry1", "Egy_R_Infantry_Medic","Egy_R_InfantrySE_Medic","Egy_R_Infantry_MG","Egy_R_InfantrySE_MG","Egy_R_InfantrySE3","Egy_R_InfantrySE2","Egy_R_InfantrySE_MG2"],0.7,"combat","normal","R"] spawn handFormPatrol; handler = [WarfareBCamp, [resistance, West, civilian],East, [150, 2000], [1, 2], [["BE_DT12UM", -1],["smurfcT72ERAwd_pir2", 8],["smurfcT72ERAwd_pir1", -1],["ACE_BMD1", -1],["Ural", -1],["UralOpen", -1],["AAMOW010", -1],["ACE_BMP2_D", -1],["BMP2_MHQ_unfolded", 8],["ACE_ZSU", 8]], [3, 10], 0.7, [“Egy_NC_Saboteurâ€,“Egy_NC__MG2","Egy_NC_Medic","Egy_NC_Infantry2","Egy_NC_InfantryGL","Egy_NC_InfantryAT","Egy_NC_Sniper","Egy_NC_Infantry3","Egy_NC_Infantry4â€,"Egy_NC_MG","Egy_NC_Infantry1", "Egy_R_Infantry_Medic","Egy_R_InfantrySE_Medic","Egy_R_Infantry_MG","Egy_R_InfantrySE_MG","Egy_R_InfantrySE3","Egy_R_InfantrySE2","Egy_R_InfantrySE_MG2"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBHescoSite, [resistance, West, civilian],East, [150, 2000], [1, 2], "Man", [18, 40], 0.7, [“Egy_Modern_Commando2â€,“Egy_Modern_Commando_Medic","Egy_Modern_Commando3","Egy_Modern_Commando4","Egy_Modern_CommandoMG","Egy_Modern_CommandoSapper","Egy_Modern_Commando_Sniper","Egy_Modern_Commando5", "Egy_Modern_CommandoAT","Egy_Modern_CommandoGL","Egy_Modern_Commando_Sniper2","Egy_Modern_Commando_Sniper3","Egy_Modern_Commando1"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBHescoSite, [resistance, West, civilian],East, [150, 2000], [1, 2], [["CH_T72_DESERT", -1],["CH_T72_2_DESERT", -1],["CH_T72_MODERN", -1],["CH_T72_2_MODERN", -1],["ACE_BMD1p", -1],["ACE_BMP2_D", -1],["ACE_T90", -1],["ACE_T90_K", -1],["ACE_ZSU", -1],["UralOpen", -1],["Bus_city", -1]], [4, 16], 0.8, [“Egy_Modern_Commando2â€,“Egy_Modern_Commando_Medic","Egy_Modern_Commando3","Egy_Modern_Commando4","Egy_Modern_CommandoMG","Egy_Modern_CommandoSapper","Egy_Modern_Commando_Sniper","Egy_Modern_Commando5", "Egy_Modern_CommandoAT","Egy_Modern_CommandoGL","Egy_Modern_Commando_Sniper2","Egy_Modern_Commando_Sniper3","Egy_Modern_Commando1"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBCamp, [resistance, east],civilian, [150, 2000], [1, 2], "Man", [4, 40], .5, [“ACE_Iraqi_Civilian1â€,“ACE_Iraqi_Civilian8","ACE_Iraqi_Civilian15","ACE_Iraqi_Civilian22","ACE_Iraqi_Civilian29","ACE_Iraqi_Civilian2","ACE_Iraqi_Civilian9","ACE_Iraqi_Civilian16", "ACE_Iraqi_Civilian23","ACE_Iraqi_Civilian30","ACE_Iraqi_Civilian14","ACE_Iraqi_Civilian28","ACE_Iraqi_Civilian42"], "stealth","limited","R"] spawn handFormPatrol; handler = [WarfareBCamp, [resistance, east],civilian, [150, 2000], [1, 2], [["Bus_city", -1],["hilux1_civil_1_open", -1], [4, 6], 0.5, [“ACE_Iraqi_Civilian1â€,“ACE_Iraqi_Civilian8","ACE_Iraqi_Civilian15","ACE_Iraqi_Civilian22","ACE_Iraqi_Civilian29","ACE_Iraqi_Civilian2","ACE_Iraqi_Civilian9","ACE_Iraqi_Civilian16", "ACE_Iraqi_Civilian23","ACE_Iraqi_Civilian30","ACE_Iraqi_Civilian14","ACE_Iraqi_Civilian28","ACE_Iraqi_Civilian42"], "aware","normal,"R"] spawn handFormPatrol; i have placed several WarfareBCamps, Depots, and Hesco sites, but no groups are ever created? Edited November 10, 2009 by hitcorp Share this post Link to post Share on other sites